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JSON for Modern C++

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Design goals

There are myriads of JSON libraries out there, and each may even have its reason to exist. Our class had these design goals:

Other aspects were not so important to us:

See the contribution guidelines for more information.

Integration

json.hpp is the single required file in single_include/nlohmann or released here. You need to add

#include <nlohmann/json.hpp>

// for convenience
using json = nlohmann::json;

to the files you want to process JSON and set the necessary switches to enable C++11 (e.g., -std=c++11 for GCC and Clang).

You can further use file include/nlohmann/json_fwd.hpp for forward-declarations. The installation of json_fwd.hpp (as part of cmake's install step), can be achieved by setting -DJSON_MultipleHeaders=ON.

CMake

You can also use the nlohmann_json::nlohmann_json interface target in CMake. This target populates the appropriate usage requirements for INTERFACE_INCLUDE_DIRECTORIES to point to the appropriate include directories and INTERFACE_COMPILE_FEATURES for the necessary C++11 flags.

External

To use this library from a CMake project, you can locate it directly with find_package() and use the namespaced imported target from the generated package configuration:

# CMakeLists.txt
find_package(nlohmann_json 3.2.0 REQUIRED)
...
add_library(foo ...)
...
target_link_libraries(foo PRIVATE nlohmann_json::nlohmann_json)

The package configuration file, nlohmann_jsonConfig.cmake, can be used either from an install tree or directly out of the build tree.

Embedded

To embed the library directly into an existing CMake project, place the entire source tree in a subdirectory and call add_subdirectory() in your CMakeLists.txt file:

# Typically you don't care so much for a third party library's tests to be
# run from your own project's code.
set(JSON_BuildTests OFF CACHE INTERNAL "")

# Don't use include(nlohmann_json/CMakeLists.txt) since that carries with it
# inintended consequences that will break the build.  It's generally
# discouraged (although not necessarily well documented as such) to use
# include(...) for pulling in other CMake projects anyways.
add_subdirectory(nlohmann_json)
...
add_library(foo ...)
...
target_link_libraries(foo PRIVATE nlohmann_json::nlohmann_json)

Supporting Both

To allow your project to support either an externally supplied or an embedded JSON library, you can use a pattern akin to the following:

# Top level CMakeLists.txt
project(FOO)
...
option(FOO_USE_EXTERNAL_JSON "Use an external JSON library" OFF)
...
add_subdirectory(thirdparty)
...
add_library(foo ...)
...
# Note that the namespaced target will always be available regardless of the
# import method
target_link_libraries(foo PRIVATE nlohmann_json::nlohmann_json)
# thirdparty/CMakeLists.txt
...
if(FOO_USE_EXTERNAL_JSON)
  find_package(nlohmann_json 3.2.0 REQUIRED)
else()
  set(JSON_BuildTests OFF CACHE INTERNAL "")
  add_subdirectory(nlohmann_json)
endif()
...

thirdparty/nlohmann_json is then a complete copy of this source tree.

Package Managers

:beer: If you are using OS X and Homebrew, just type brew tap nlohmann/json and brew install nlohmann_json and you're set. If you want the bleeding edge rather than the latest release, use brew install nlohmann_json --HEAD.

If you are using the Meson Build System, then you can get a wrap file by downloading it from Meson WrapDB, or simply use meson wrap install nlohmann_json.

If you are using Conan to manage your dependencies, merely add jsonformoderncpp/x.y.z@vthiery/stable to your conanfile.py's requires, where x.y.z is the release version you want to use. Please file issues here if you experience problems with the packages.

If you are using Spack to manage your dependencies, you can use the nlohmann_json package. Please see the spack project for any issues regarding the packaging.

If you are using hunter on your project for external dependencies, then you can use the nlohmann_json package. Please see the hunter project for any issues regarding the packaging.

If you are using Buckaroo, you can install this library's module with buckaroo install nlohmann/json. Please file issues here.

If you are using vcpkg on your project for external dependencies, then you can use the nlohmann-json package. Please see the vcpkg project for any issues regarding the packaging.

If you are using cget, you can install the latest development version with cget install nlohmann/json. A specific version can be installed with cget install nlohmann/json@v3.1.0. Also, the multiple header version can be installed by adding the -DJSON_MultipleHeaders=ON flag (i.e., cget install nlohmann/json -DJSON_MultipleHeaders=ON).

If you are using CocoaPods, you can use the library by adding pod "nlohmann_json", '~>3.1.2' to your podfile (see an example). Please file issues here.

Examples

Beside the examples below, you may want to check the documentation where each function contains a separate code example (e.g., check out emplace()). All example files can be compiled and executed on their own (e.g., file emplace.cpp).

JSON as first-class data type

Here are some examples to give you an idea how to use the class.

Assume you want to create the JSON object

{
  "pi": 3.141,
  "happy": true,
  "name": "Niels",
  "nothing": null,
  "answer": {
    "everything": 42
  },
  "list": [1, 0, 2],
  "object": {
    "currency": "USD",
    "value": 42.99
  }
}

With this library, you could write:

// create an empty structure (null)
json j;

// add a number that is stored as double (note the implicit conversion of j to an object)
j["pi"] = 3.141;

// add a Boolean that is stored as bool
j["happy"] = true;

// add a string that is stored as std::string
j["name"] = "Niels";

// add another null object by passing nullptr
j["nothing"] = nullptr;

// add an object inside the object
j["answer"]["everything"] = 42;

// add an array that is stored as std::vector (using an initializer list)
j["list"] = { 1, 0, 2 };

// add another object (using an initializer list of pairs)
j["object"] = { {"currency", "USD"}, {"value", 42.99} };

// instead, you could also write (which looks very similar to the JSON above)
json j2 = {
  {"pi", 3.141},
  {"happy", true},
  {"name", "Niels"},
  {"nothing", nullptr},
  {"answer", {
    {"everything", 42}
  }},
  {"list", {1, 0, 2}},
  {"object", {
    {"currency", "USD"},
    {"value", 42.99}
  }}
};

Note that in all these cases, you never need to "tell" the compiler which JSON value type you want to use. If you want to be explicit or express some edge cases, the functions json::array and json::object will help:

// a way to express the empty array []
json empty_array_explicit = json::array();

// ways to express the empty object {}
json empty_object_implicit = json({});
json empty_object_explicit = json::object();

// a way to express an _array_ of key/value pairs [["currency", "USD"], ["value", 42.99]]
json array_not_object = json::array({ {"currency", "USD"}, {"value", 42.99} });

Serialization / Deserialization

To/from strings

You can create a JSON value (deserialization) by appending _json to a string literal:

// create object from string literal
json j = "{ \"happy\": true, \"pi\": 3.141 }"_json;

// or even nicer with a raw string literal
auto j2 = R"(
  {
    "happy": true,
    "pi": 3.141
  }
)"_json;

Note that without appending the _json suffix, the passed string literal is not parsed, but just used as JSON string value. That is, json j = "{ \"happy\": true, \"pi\": 3.141 }" would just store the string "{ "happy": true, "pi": 3.141 }" rather than parsing the actual object.

The above example can also be expressed explicitly using json::parse():

// parse explicitly
auto j3 = json::parse("{ \"happy\": true, \"pi\": 3.141 }");

You can also get a string representation of a JSON value (serialize):

// explicit conversion to string
std::string s = j.dump();    // {\"happy\":true,\"pi\":3.141}

// serialization with pretty printing
// pass in the amount of spaces to indent
std::cout << j.dump(4) << std::endl;
// {
//     "happy": true,
//     "pi": 3.141
// }

Note the difference between serialization and assignment:

// store a string in a JSON value
json j_string = "this is a string";

// retrieve the string value
auto cpp_string = j_string.get<std::string>();
// retrieve the string value (alternative when an variable already exists)
std::string cpp_string2;
j_string.get_to(cpp_string2);

// retrieve the serialized value (explicit JSON serialization)
std::string serialized_string = j_string.dump();

// output of original string
std::cout << cpp_string << " == " << cpp_string2 << " == " << j_string.get<std::string>() << '\n';
// output of serialized value
std::cout << j_string << " == " << serialized_string << std::endl;

.dump() always returns the serialized value, and .get<std::string>() returns the originally stored string value.

Note the library only supports UTF-8. When you store strings with different encodings in the library, calling dump() may throw an exception unless json::error_handler_t::replace or json::error_handler_t::ignore are used as error handlers.

To/from streams (e.g. files, string streams)

You can also use streams to serialize and deserialize:

// deserialize from standard input
json j;
std::cin >> j;

// serialize to standard output
std::cout << j;

// the setw manipulator was overloaded to set the indentation for pretty printing
std::cout << std::setw(4) << j << std::endl;

These operators work for any subclasses of std::istream or std::ostream. Here is the same example with files:

// read a JSON file
std::ifstream i("file.json");
json j;
i >> j;

// write prettified JSON to another file
std::ofstream o("pretty.json");
o << std::setw(4) << j << std::endl;

Please note that setting the exception bit for failbit is inappropriate for this use case. It will result in program termination due to the noexcept specifier in use.

Read from iterator range

You can also parse JSON from an iterator range; that is, from any container accessible by iterators whose content is stored as contiguous byte sequence, for instance a std::vector<std::uint8_t>:

std::vector<std::uint8_t> v = {'t', 'r', 'u', 'e'};
json j = json::parse(v.begin(), v.end());

You may leave the iterators for the range [begin, end):

std::vector<std::uint8_t> v = {'t', 'r', 'u', 'e'};
json j = json::parse(v);

SAX interface

The library uses a SAX-like interface with the following functions:

// called when null is parsed
bool null();

// called when a boolean is parsed; value is passed
bool boolean(bool val);

// called when a signed or unsigned integer number is parsed; value is passed
bool number_integer(number_integer_t val);
bool number_unsigned(number_unsigned_t val);

// called when a floating-point number is parsed; value and original string is passed
bool number_float(number_float_t val, const string_t& s);

// called when a string is parsed; value is passed and can be safely moved away
bool string(string_t& val);

// called when an object or array begins or ends, resp. The number of elements is passed (or -1 if not known)
bool start_object(std::size_t elements);
bool end_object();
bool start_array(std::size_t elements);
bool end_array();
// called when an object key is parsed; value is passed and can be safely moved away
bool key(string_t& val);

// called when a parse error occurs; byte position, the last token, and an exception is passed
bool parse_error(std::size_t position, const std::string& last_token, const detail::exception& ex);

The return value of each function determines whether parsing should proceed.

To implement your own SAX handler, proceed as follows:

  1. Implement the SAX interface in a class. You can use class nlohmann::json_sax<json> as base class, but you can also use any class where the functions described above are implemented and public.
  2. Create an object of your SAX interface class, e.g. my_sax.
  3. Call bool json::sax_parse(input, &my_sax); where the first parameter can be any input like a string or an input stream and the second parameter is a pointer to your SAX interface.

Note the sax_parse function only returns a bool indicating the result of the last executed SAX event. It does not return a json value - it is up to you to decide what to do with the SAX events. Furthermore, no exceptions are thrown in case of a parse error - it is up to you what to do with the exception object passed to your parse_error implementation. Internally, the SAX interface is used for the DOM parser (class json_sax_dom_parser) as well as the acceptor (json_sax_acceptor), see file json_sax.hpp.

STL-like access

We designed the JSON class to behave just like an STL container. In fact, it satisfies the ReversibleContainer requirement.

// create an array using push_back
json j;
j.push_back("foo");
j.push_back(1);
j.push_back(true);

// also use emplace_back
j.emplace_back(1.78);

// iterate the array
for (json::iterator it = j.begin(); it != j.end(); ++it) {
  std::cout << *it << '\n';
}

// range-based for
for (auto& element : j) {
  std::cout << element << '\n';
}

// getter/setter
const auto tmp = j[0].get<std::string>();
j[1] = 42;
bool foo = j.at(2);

// comparison
j == "[\"foo\", 1, true]"_json;  // true

// other stuff
j.size();     // 3 entries
j.empty();    // false
j.type();     // json::value_t::array
j.clear();    // the array is empty again

// convenience type checkers
j.is_null();
j.is_boolean();
j.is_number();
j.is_object();
j.is_array();
j.is_string();

// create an object
json o;
o["foo"] = 23;
o["bar"] = false;
o["baz"] = 3.141;

// also use emplace
o.emplace("weather", "sunny");

// special iterator member functions for objects
for (json::iterator it = o.begin(); it != o.end(); ++it) {
  std::cout << it.key() << " : " << it.value() << "\n";
}

// the same code as range for
for (auto& el : o.items()) {
  std::cout << el.key() << " : " << el.value() << "\n";
}

// even easier with structured bindings (C++17)
for (auto& [key, value] : o.items()) {
  std::cout << key << " : " << value << "\n";
}

// find an entry
if (o.find("foo") != o.end()) {
  // there is an entry with key "foo"
}

// or simpler using count()
int foo_present = o.count("foo"); // 1
int fob_present = o.count("fob"); // 0

// delete an entry
o.erase("foo");

Conversion from STL containers

Any sequence container (std::array, std::vector, std::deque, std::forward_list, std::list) whose values can be used to construct JSON values (e.g., integers, floating point numbers, Booleans, string types, or again STL containers described in this section) can be used to create a JSON array. The same holds for similar associative containers (std::set, std::multiset, std::unordered_set, std::unordered_multiset), but in these cases the order of the elements of the array depends on how the elements are ordered in the respective STL container.

std::vector<int> c_vector {1, 2, 3, 4};
json j_vec(c_vector);
// [1, 2, 3, 4]

std::deque<double> c_deque {1.2, 2.3, 3.4, 5.6};
json j_deque(c_deque);
// [1.2, 2.3, 3.4, 5.6]

std::list<bool> c_list {true, true, false, true};
json j_list(c_list);
// [true, true, false, true]

std::forward_list<int64_t> c_flist {12345678909876, 23456789098765, 34567890987654, 45678909876543};
json j_flist(c_flist);
// [12345678909876, 23456789098765, 34567890987654, 45678909876543]

std::array<unsigned long, 4> c_array {{1, 2, 3, 4}};
json j_array(c_array);
// [1, 2, 3, 4]

std::set<std::string> c_set {"one", "two", "three", "four", "one"};
json j_set(c_set); // only one entry for "one" is used
// ["four", "one", "three", "two"]

std::unordered_set<std::string> c_uset {"one", "two", "three", "four", "one"};
json j_uset(c_uset); // only one entry for "one" is used
// maybe ["two", "three", "four", "one"]

std::multiset<std::string> c_mset {"one", "two", "one", "four"};
json j_mset(c_mset); // both entries for "one" are used
// maybe ["one", "two", "one", "four"]

std::unordered_multiset<std::string> c_umset {"one", "two", "one", "four"};
json j_umset(c_umset); // both entries for "one" are used
// maybe ["one", "two", "one", "four"]

Likewise, any associative key-value containers (std::map, std::multimap, std::unordered_map, std::unordered_multimap) whose keys can construct an std::string and whose values can be used to construct JSON values (see examples above) can be used to create a JSON object. Note that in case of multimaps only one key is used in the JSON object and the value depends on the internal order of the STL container.

std::map<std::string, int> c_map { {"one", 1}, {"two", 2}, {"three", 3} };
json j_map(c_map);
// {"one": 1, "three": 3, "two": 2 }

std::unordered_map<const char*, double> c_umap { {"one", 1.2}, {"two", 2.3}, {"three", 3.4} };
json j_umap(c_umap);
// {"one": 1.2, "two": 2.3, "three": 3.4}

std::multimap<std::string, bool> c_mmap { {"one", true}, {"two", true}, {"three", false}, {"three", true} };
json j_mmap(c_mmap); // only one entry for key "three" is used
// maybe {"one": true, "two": true, "three": true}

std::unordered_multimap<std::string, bool> c_ummap { {"one", true}, {"two", true}, {"three", false}, {"three", true} };
json j_ummap(c_ummap); // only one entry for key "three" is used
// maybe {"one": true, "two": true, "three": true}

JSON Pointer and JSON Patch

The library supports JSON Pointer (RFC 6901) as alternative means to address structured values. On top of this, JSON Patch (RFC 6902) allows to describe differences between two JSON values - effectively allowing patch and diff operations known from Unix.

// a JSON value
json j_original = R"({
  "baz": ["one", "two", "three"],
  "foo": "bar"
})"_json;

// access members with a JSON pointer (RFC 6901)
j_original["/baz/1"_json_pointer];
// "two"

// a JSON patch (RFC 6902)
json j_patch = R"([
  { "op": "replace", "path": "/baz", "value": "boo" },
  { "op": "add", "path": "/hello", "value": ["world"] },
  { "op": "remove", "path": "/foo"}
])"_json;

// apply the patch
json j_result = j_original.patch(j_patch);
// {
//    "baz": "boo",
//    "hello": ["world"]
// }

// calculate a JSON patch from two JSON values
json::diff(j_result, j_original);
// [
//   { "op":" replace", "path": "/baz", "value": ["one", "two", "three"] },
//   { "op": "remove","path": "/hello" },
//   { "op": "add", "path": "/foo", "value": "bar" }
// ]

JSON Merge Patch

The library supports JSON Merge Patch (RFC 7386) as a patch format. Instead of using JSON Pointer (see above) to specify values to be manipulated, it describes the changes using a syntax that closely mimics the document being modified.

// a JSON value
json j_document = R"({
  "a": "b",
  "c": {
    "d": "e",
    "f": "g"
  }
})"_json;

// a patch
json j_patch = R"({
  "a":"z",
  "c": {
    "f": null
  }
})"_json;

// apply the patch
j_original.merge_patch(j_patch);
// {
//  "a": "z",
//  "c": {
//    "d": "e"
//  }
// }

Implicit conversions

Supported types can be implicitly converted to JSON values.

It is recommended to NOT USE implicit conversions FROM a JSON value. You can find more details about this recommendation here.

// strings
std::string s1 = "Hello, world!";
json js = s1;
auto s2 = js.get<std::string>();
// NOT RECOMMENDED
std::string s3 = js;
std::string s4;
s4 = js;

// Booleans
bool b1 = true;
json jb = b1;
auto b2 = jb.get<bool>();
// NOT RECOMMENDED
bool b3 = jb;
bool b4;
b4 = jb;

// numbers
int i = 42;
json jn = i;
auto f = jn.get<double>();
// NOT RECOMMENDED
double f2 = jb;
double f3;
f3 = jb;

// etc.

Note that char types are not automatically converted to JSON strings, but to integer numbers. A conversion to a string must be specified explicitly:

char ch = 'A';                       // ASCII value 65
json j_default = ch;                 // stores integer number 65
json j_string = std::string(1, ch);  // stores string "A"

Arbitrary types conversions

Every type can be serialized in JSON, not just STL containers and scalar types. Usually, you would do something along those lines:

namespace ns {
    // a simple struct to model a person
    struct person {
        std::string name;
        std::string address;
        int age;
    };
}

ns::person p = {"Ned Flanders", "744 Evergreen Terrace", 60};

// convert to JSON: copy each value into the JSON object
json j;
j["name"] = p.name;
j["address"] = p.address;
j["age"] = p.age;

// ...

// convert from JSON: copy each value from the JSON object
ns::person p {
    j["name"].get<std::string>(),
    j["address"].get<std::string>(),
    j["age"].get<int>()
};

It works, but that's quite a lot of boilerplate... Fortunately, there's a better way:

// create a person
ns::person p {"Ned Flanders", "744 Evergreen Terrace", 60};

// conversion: person -> json
json j = p;

std::cout << j << std::endl;
// {"address":"744 Evergreen Terrace","age":60,"name":"Ned Flanders"}

// conversion: json -> person
auto p2 = j.get<ns::person>();

// that's it
assert(p == p2);

Basic usage

To make this work with one of your types, you only need to provide two functions:

using nlohmann::json;

namespace ns {
    void to_json(json& j, const person& p) {
        j = json{{"name", p.name}, {"address", p.address}, {"age", p.age}};
    }

    void from_json(const json& j, person& p) {
        j.at("name").get_to(p.name);
        j.at("address").get_to(p.address);
        j.at("age").get_to(p.age);
    }
} // namespace ns

That's all! When calling the json constructor with your type, your custom to_json method will be automatically called. Likewise, when calling get<your_type>() or get_to(your_type&), the from_json method will be called.

Some important things:

How do I convert third-party types?

This requires a bit more advanced technique. But first, let's see how this conversion mechanism works:

The library uses JSON Serializers to convert types to json. The default serializer for nlohmann::json is nlohmann::adl_serializer (ADL means Argument-Dependent Lookup).

It is implemented like this (simplified):

template <typename T>
struct adl_serializer {
    static void to_json(json& j, const T& value) {
        // calls the "to_json" method in T's namespace
    }

    static void from_json(const json& j, T& value) {
        // same thing, but with the "from_json" method
    }
};

This serializer works fine when you have control over the type's namespace. However, what about boost::optional or std::filesystem::path (C++17)? Hijacking the boost namespace is pretty bad, and it's illegal to add something other than template specializations to std...

To solve this, you need to add a specialization of adl_serializer to the nlohmann namespace, here's an example:

// partial specialization (full specialization works too)
namespace nlohmann {
    template <typename T>
    struct adl_serializer<boost::optional<T>> {
        static void to_json(json& j, const boost::optional<T>& opt) {
            if (opt == boost::none) {
                j = nullptr;
            } else {
              j = *opt; // this will call adl_serializer<T>::to_json which will
                        // find the free function to_json in T's namespace!
            }
        }

        static void from_json(const json& j, boost::optional<T>& opt) {
            if (j.is_null()) {
                opt = boost::none;
            } else {
                opt = j.get<T>(); // same as above, but with
                                  // adl_serializer<T>::from_json
            }
        }
    };
}

How can I use get() for non-default constructible/non-copyable types?

There is a way, if your type is MoveConstructible. You will need to specialize the adl_serializer as well, but with a special from_json overload:

struct move_only_type {
    move_only_type() = delete;
    move_only_type(int ii): i(ii) {}
    move_only_type(const move_only_type&) = delete;
    move_only_type(move_only_type&&) = default;

    int i;
};

namespace nlohmann {
    template <>
    struct adl_serializer<move_only_type> {
        // note: the return type is no longer 'void', and the method only takes
        // one argument
        static move_only_type from_json(const json& j) {
            return {j.get<int>()};
        }

        // Here's the catch! You must provide a to_json method! Otherwise you
        // will not be able to convert move_only_type to json, since you fully
        // specialized adl_serializer on that type
        static void to_json(json& j, move_only_type t) {
            j = t.i;
        }
    };
}

Can I write my own serializer? (Advanced use)

Yes. You might want to take a look at unit-udt.cpp in the test suite, to see a few examples.

If you write your own serializer, you'll need to do a few things:

Here is an example, without simplifications, that only accepts types with a size <= 32, and uses ADL.

// You should use void as a second template argument
// if you don't need compile-time checks on T
template<typename T, typename SFINAE = typename std::enable_if<sizeof(T) <= 32>::type>
struct less_than_32_serializer {
    template <typename BasicJsonType>
    static void to_json(BasicJsonType& j, T value) {
        // we want to use ADL, and call the correct to_json overload
        using nlohmann::to_json; // this method is called by adl_serializer,
                                 // this is where the magic happens
        to_json(j, value);
    }

    template <typename BasicJsonType>
    static void from_json(const BasicJsonType& j, T& value) {
        // same thing here
        using nlohmann::from_json;
        from_json(j, value);
    }
};

Be very careful when reimplementing your serializer, you can stack overflow if you don't pay attention:

template <typename T, void>
struct bad_serializer
{
    template <typename BasicJsonType>
    static void to_json(BasicJsonType& j, const T& value) {
      // this calls BasicJsonType::json_serializer<T>::to_json(j, value);
      // if BasicJsonType::json_serializer == bad_serializer ... oops!
      j = value;
    }

    template <typename BasicJsonType>
    static void to_json(const BasicJsonType& j, T& value) {
      // this calls BasicJsonType::json_serializer<T>::from_json(j, value);
      // if BasicJsonType::json_serializer == bad_serializer ... oops!
      value = j.template get<T>(); // oops!
    }
};

Specializing enum conversion

By default, enum values are serialized to JSON as integers. In some cases this could result in undesired behavior. If an enum is modified or re-ordered after data has been serialized to JSON, the later de-serialized JSON data may be undefined or a different enum value than was originally intended.

It is possible to more precisely specify how a given enum is mapped to and from JSON as shown below:

// example enum type declaration
enum TaskState {
    TS_STOPPED,
    TS_RUNNING,
    TS_COMPLETED,
    TS_INVALID=-1,
};

// map TaskState values to JSON as strings
NLOHMANN_JSON_SERIALIZE_ENUM( TaskState, {
    {TS_INVALID, nullptr},
    {TS_STOPPED, "stopped"},
    {TS_RUNNING, "running"},
    {TS_COMPLETED, "completed"},
});

The NLOHMANN_JSON_SERIALIZE_ENUM() macro declares a set of to_json() / from_json() functions for type TaskState while avoiding repetition and boilerplate serilization code.

Usage:

// enum to JSON as string
json j = TS_STOPPED;
assert(j == "stopped");

// json string to enum
json j3 = "running";
assert(j3.get<TaskState>() == TS_RUNNING);

// undefined json value to enum (where the first map entry above is the default)
json jPi = 3.14;
assert(jPi.get<TaskState>() == TS_INVALID );

Just as in Arbitrary Type Conversions above,

Other Important points:

Binary formats (BSON, CBOR, MessagePack, and UBJSON)

Though JSON is a ubiquitous data format, it is not a very compact format suitable for data exchange, for instance over a network. Hence, the library supports BSON (Binary JSON), CBOR (Concise Binary Object Representation), MessagePack, and UBJSON (Universal Binary JSON Specification) to efficiently encode JSON values to byte vectors and to decode such vectors.

// create a JSON value
json j = R"({"compact": true, "schema": 0})"_json;

// serialize to BSON
std::vector<std::uint8_t> v_bson = json::to_bson(j);

// 0x1B, 0x00, 0x00, 0x00, 0x08, 0x63, 0x6F, 0x6D, 0x70, 0x61, 0x63, 0x74, 0x00, 0x01, 0x10, 0x73, 0x63, 0x68, 0x65, 0x6D, 0x61, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00

// roundtrip
json j_from_bson = json::from_bson(v_bson);

// serialize to CBOR
std::vector<std::uint8_t> v_cbor = json::to_cbor(j);

// 0xA2, 0x67, 0x63, 0x6F, 0x6D, 0x70, 0x61, 0x63, 0x74, 0xF5, 0x66, 0x73, 0x63, 0x68, 0x65, 0x6D, 0x61, 0x00

// roundtrip
json j_from_cbor = json::from_cbor(v_cbor);

// serialize to MessagePack
std::vector<std::uint8_t> v_msgpack = json::to_msgpack(j);

// 0x82, 0xA7, 0x63, 0x6F, 0x6D, 0x70, 0x61, 0x63, 0x74, 0xC3, 0xA6, 0x73, 0x63, 0x68, 0x65, 0x6D, 0x61, 0x00

// roundtrip
json j_from_msgpack = json::from_msgpack(v_msgpack);

// serialize to UBJSON
std::vector<std::uint8_t> v_ubjson = json::to_ubjson(j);

// 0x7B, 0x69, 0x07, 0x63, 0x6F, 0x6D, 0x70, 0x61, 0x63, 0x74, 0x54, 0x69, 0x06, 0x73, 0x63, 0x68, 0x65, 0x6D, 0x61, 0x69, 0x00, 0x7D

// roundtrip
json j_from_ubjson = json::from_ubjson(v_ubjson);

Supported compilers

Though it's 2018 already, the support for C++11 is still a bit sparse. Currently, the following compilers are known to work:

I would be happy to learn about other compilers/versions.

Please note:

The following compilers are currently used in continuous integration at Travis and AppVeyor:

CompilerOperating SystemVersion String
GCC 4.8.5Ubuntu 14.04.5 LTSg++-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.2) 4.8.5
GCC 4.9.4Ubuntu 14.04.1 LTSg++-4.9 (Ubuntu 4.9.4-2ubuntu1~14.04.1) 4.9.4
GCC 5.5.0Ubuntu 14.04.1 LTSg++-5 (Ubuntu 5.5.0-12ubuntu1~14.04) 5.5.0 20171010
GCC 6.4.0Ubuntu 14.04.1 LTSg++-6 (Ubuntu 6.4.0-17ubuntu1~14.04) 6.4.0 20180424
GCC 7.3.0Ubuntu 14.04.1 LTSg++-7 (Ubuntu 7.3.0-21ubuntu1~14.04) 7.3.0
GCC 7.3.0Windows Server 2012 R2 (x64)g++ (x86_64-posix-seh-rev0, Built by MinGW-W64 project) 7.3.0
GCC 8.1.0Ubuntu 14.04.1 LTSg++-8 (Ubuntu 8.1.0-5ubuntu1~14.04) 8.1.0
Clang 3.5.0Ubuntu 14.04.1 LTSclang version 3.5.0-4ubuntu2~trusty2 (tags/RELEASE_350/final) (based on LLVM 3.5.0)
Clang 3.6.2Ubuntu 14.04.1 LTSclang version 3.6.2-svn240577-1~exp1 (branches/release_36) (based on LLVM 3.6.2)
Clang 3.7.1Ubuntu 14.04.1 LTSclang version 3.7.1-svn253571-1~exp1 (branches/release_37) (based on LLVM 3.7.1)
Clang 3.8.0Ubuntu 14.04.1 LTSclang version 3.8.0-2ubuntu3~trusty5 (tags/RELEASE_380/final)
Clang 3.9.1Ubuntu 14.04.1 LTSclang version 3.9.1-4ubuntu3~14.04.3 (tags/RELEASE_391/rc2)
Clang 4.0.1Ubuntu 14.04.1 LTSclang version 4.0.1-svn305264-1~exp1 (branches/release_40)
Clang 5.0.2Ubuntu 14.04.1 LTSclang version 5.0.2-svn328729-1exp120180509123505.100 (branches/release_50)
Clang 6.0.1Ubuntu 14.04.1 LTSclang version 6.0.1-svn334776-1exp120180726133705.85 (branches/release_60)
Clang Xcode 6.4OSX 10.10.5Apple LLVM version 6.1.0 (clang-602.0.53) (based on LLVM 3.6.0svn)
Clang Xcode 7.3OSX 10.11.6Apple LLVM version 7.3.0 (clang-703.0.31)
Clang Xcode 8.0OSX 10.11.6Apple LLVM version 8.0.0 (clang-800.0.38)
Clang Xcode 8.1OSX 10.12.6Apple LLVM version 8.0.0 (clang-800.0.42.1)
Clang Xcode 8.2OSX 10.12.6Apple LLVM version 8.0.0 (clang-800.0.42.1)
Clang Xcode 8.3OSX 10.11.6Apple LLVM version 8.1.0 (clang-802.0.38)
Clang Xcode 9.0OSX 10.12.6Apple LLVM version 9.0.0 (clang-900.0.37)
Clang Xcode 9.1OSX 10.12.6Apple LLVM version 9.0.0 (clang-900.0.38)
Clang Xcode 9.2OSX 10.13.3Apple LLVM version 9.1.0 (clang-902.0.39.1)
Clang Xcode 9.3OSX 10.13.3Apple LLVM version 9.1.0 (clang-902.0.39.2)
Clang Xcode 10.0OSX 10.13.3Apple LLVM version 10.0.0 (clang-1000.11.45.2)
Visual Studio 14 2015Windows Server 2012 R2 (x64)Microsoft (R) Build Engine version 14.0.25420.1, MSVC 19.0.24215.1
Visual Studio 2017Windows Server 2016Microsoft (R) Build Engine version 15.7.180.61344, MSVC 19.14.26433.0

License

<img align="right" src="http://opensource.org/trademarks/opensource/OSI-Approved-License-100x137.png">

The class is licensed under the MIT License:

Copyright © 2013-2018 Niels Lohmann

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.


The class contains the UTF-8 Decoder from Bjoern Hoehrmann which is licensed under the MIT License (see above). Copyright © 2008-2009 Björn Hoehrmann bjoern@hoehrmann.de

The class contains a slightly modified version of the Grisu2 algorithm from Florian Loitsch which is licensed under the MIT License (see above). Copyright © 2009 Florian Loitsch

Contact

If you have questions regarding the library, I would like to invite you to open an issue at GitHub. Please describe your request, problem, or question as detailed as possible, and also mention the version of the library you are using as well as the version of your compiler and operating system. Opening an issue at GitHub allows other users and contributors to this library to collaborate. For instance, I have little experience with MSVC, and most issues in this regard have been solved by a growing community. If you have a look at the closed issues, you will see that we react quite timely in most cases.

Only if your request would contain confidential information, please send me an email. For encrypted messages, please use this key.

Security

Commits by Niels Lohmann and releases are signed with this PGP Key.

Thanks

I deeply appreciate the help of the following people.

<img src="https://raw.githubusercontent.com/nlohmann/json/develop/doc/avatars.png" align="right">

Thanks a lot for helping out! Please let me know if I forgot someone.

Used third-party tools

The library itself consists of a single header file licensed under the MIT license. However, it is built, tested, documented, and whatnot using a lot of third-party tools and services. Thanks a lot!

Projects using JSON for Modern C++

The library is currently used in Apple macOS Sierra and iOS 10. I am not sure what they are using the library for, but I am happy that it runs on so many devices.

Notes

Execute unit tests

To compile and run the tests, you need to execute

$ mkdir build
$ cd build
$ cmake ..
$ cmake --build .
$ ctest --output-on-failure

For more information, have a look at the file .travis.yml.