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Scene Keeper

License: MIT openupm

Sometimes when you are working on a specific feature or a part of a level inside a scene, and you want to tweak see it between Editor/Play time, unity always reset the hierarchy expand from all the items? Scene Keeper is here to rescue! Scene Keeper stores the hierarchy status for each scene, keeping exactly as you left before switching scenes/playing the game/editing the game. Stop losing your flow searching for things!

example

Features

FAQ

How do I use this?

Thats the cool part about it, you don't have to do anything, after adding the package to your project every time a scene is opened / closed all the expanded items and selection will be restored.

How I can turn off?

If its annoying for some reason, or someone don't want to use on your project you can quickly disable it by the menu Tools/Scene Keeper/Hierarchy/Keep Hierarchy, this will disable it.

Can I disable just the selection?

For sure the options is there on the same menu Tools/Scene Keeper/Selection/Keep Selection

Can I disable the selection at runtime?

Yes! If you don't want your selection be stored from runtime you can disable it here Tools/Scene Keeper/Selection/Ignore Playtime Selection, so seleciton will be only stored / restored at editor time.

System Requirements

Unity 2018.4.0 or later versions

How to install

<details> <summary>Add from OpenUPM <em>| via scoped registry, recommended</em></summary>

This package is available on OpenUPM: https://openupm.com/packages/com.brunomikoski.scenekeeper

To add it the package to your project:

</details> <details> <summary>Add from GitHub | <em>not recommended, no updates :( </em></summary>

You can also add it directly from GitHub on Unity 2019.4+. Note that you won't be able to receive updates through Package Manager this way, you'll have to update manually.

</details>