Awesome
Green C/C++ SDK
GDK is a cross-platform, cross-language library for Blockstream Green wallets.
Read the API documentation at https://gdk.readthedocs.io/en/latest/
building from source
installing required software
Android ndk
If you want to target Android you will need to download the NDK and set the ANDROID_NDK env variable to the directory you uncompress it to, for example
export ANDROID_NDK=$HOME/Downloads/ndk
or you can add it to your bash profile ~/.bash_profile
rust
-
Install rustup:
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh
-
Install default rust toolchain:
rustup install 1.71.1
-
Install additional rust targets for cross-building:
rustup target add aarch64-linux-android armv7-linux-androideabi i686-linux-android x86_64-linux-android x86_64-pc-windows-gnu aarch64-apple-ios x86_64-apple-ios
platform-specific dependencies
For Debian Bullseye:
sudo ./docker/debian/install_deps.sh
For Mac OSX:
Install Xcode and brew if not installed, then
brew update && brew install cmake automake autoconf libtool gnu-sed python3 pkg-config swig (optional) gnu-getopt gnu-tar
xcode-select --install
You may also need to change your PATH environment variable to add $HOME/Library/Python/3.X/bin
cmake build:
building dependencies
Using the tool in tools
you can build in one go all the required dependencies for gdk
$ ./tools/builddeps.sh <options> --prefix <absolute-destination-path>
<options>
are:
--clang
,--gcc
,--ndk <arch>
,-mingw-w64
,--iphone
,iphonesimulator
: (cross-)build with different compilers, on different platforms. Android build supports following<arch>
sarmeabi-v7a
arm64-v8a
x86
x86_64
--buildtype debug
: in case gdk must be built in debug mode--parallel <jobs>
: set the number of parallel process that the build-system can spawn, default to CPU count. for example:
$ ./tools/builddeps.sh --clang --prefix $HOME/prebuilt/clang
downloads, builds and installs all dependencies using clang compiler under $HOME/prebuild/clang
folder
building gdk
A script located in tools is enough to cover most common build use cases
$ tools/build.sh <options>
<options>
are:
--clang
,--gcc
,--ndk <arch>
,-mingw-w64
,--iphone
,iphonesimulator
: (cross-)build with different compilers, on different platforms--enable-tests
: builds test that can be easily launched usingctest
(if your cmake is <= 3.20 you need tocd
into the build directory, otherwise just use--test-dir
)--python-version <version>
: builds python-wheels.<version>
can be something as simple as3
, you let cmake pick the 3.X version present in your system for you. Or it can bevenv
to indicate cmake that you are using a virtual environment and cmake should pick whatever python interpreter you set up in it.--parallel <jobs>
: set the number of parallel process that the build-system can spawn, default to CPU count.--external-deps-dir <path>
the folder specificied under--prefix
option when runningtools/buildddeps.sh
--install <path>
: have the script invokecmake --install
and install all* artifacts produced into<path>
for example
tools/build.sh --clang --external-deps-dir $HOME/prefix/clang
Build output is placed in build-<target>
, e.g. build-clang
, build-gcc
sub-directories.
* Cmake introduces the concept of COMPONENT
s .GDK install is now split into two components: gdk-runtime
includes only the dynamic library (with symbol files) and the python-wheel (if built and available); gdk-dev
includes static library libgreenaddress-full.a, header files and all the header files for languages bindings like java and swift. CI as well as tools/build.sh --install <path>
will always install everything.
To clean:
tools/clean.sh
Docker based deps & build (apple platforms excluded)
This doesn't require any of the previous steps but requires docker installed; it will build the project
docker build -t greenaddress_sdk -f ./tools/Dockerfile .
docker run -v $PWD:/root/gdk -it greenaddress_sdk
This will open a bash shell into the container, where you can then launch builds for any platform.
The docker container provided by GreenAddress comes with dependencies already built under the /prebuid
folder
root@bab682a071e6:~/gdk# ./tools/build.sh --gcc --external-deps-dir /prebuid/gcc
root@bab682a071e6:~/gdk# ./tools/build.sh --clang --external-deps-dir /prebuid/clang
Debug builds
By default the build type is release. A debug build can specified as
tools/build.sh --buildtype=debug --clang
or
tools/build.sh --buildtype=debugoptimized --clang
for a debug optimized build.
Java and Python wrappers
Java and Python wrappers are available if SWIG is installed.
If JAVA_HOME is set while the library is built, a Java wrapper is built exposing the API.
Similarly, if --python-version
is passed to tools/build.sh
a Python wrapper is built, for example:
./tools/build.sh --install $PWD --gcc --python-version 3.9
Swift wrapper
A swift wrapper is available at GreenAddress.swift.