Awesome
This repo contains user shaders for prescaling in mpv.
For the scripts generating these user shaders, check the source branch.
Shaders in gather/
directory
and compute/
directory
are generally faster, and are thus recommended to try and use first.
gather/
shaders usestextureGather()
functions, and are usually faster for luma upscalers (nnedi3
,ravu
,ravu-lite
andravu-zoom
).compute/
shaders are compute shaders, and are faster for-yuv
and-rgb
upscalers.
If you are using an old graphics card (or somehow broken GPU driver), and shaders in none of above directories works. Shaders in root folder are safe fallback option with minimal requirement for GPU driver or OpenGL version.
If you are using --vo=gpu
along with --gpu-api=d3d11
and encountered the following error:
[vo/gpu] Unrecognized/unavailable FORMAT name: 'rgba16f'!
You can either switch to --vo=gpu-next
(libplacebo required) or find shaders
with rgba16hf
format here.
Usage
You only need to download shaders you actually use. Shaders should be downloaded in raw text format,
just click the "Raw" (or "Download raw file") button on the upper right corner for each shader. The following part of this
section assumes that they are in shaders
directory in the mpv
configure
folder (usually ~/.config/mpv/shaders
on Linux).
Use --glsl-shader
option to load those shaders.
glsl-shader="~~/shaders/ravu-lite-ar-r3.hook"
For nnedi3
prescaler, neurons
and window
settings are indicated in the
filename.
For ravu
prescaler, radius
setting is indicated in the filename.
About RAVU
RAVU (Rapid and Accurate Video Upscaling) is a set of prescalers inspired by RAISR (Rapid and Accurate Image Super Resolution). It comes with different variants to fit different scenarios.
ravu
and ravu-lite
upscale only luma plane (of a YUV video), which means
chroma planes will be handled by --cscale
later. ravu-lite
is faster and
sharper. It also introduces no half pixel offset.
ravu-yuv
and ravu-rgb
upscale video after all planes are merged. This happens
after --cscale
(or other chroma prescaler) is applied. ravu-yuv
assumes YUV
video and will fail on others (for example, PNG picture).
ravu-zoom
is another variant which is able to upscale video to arbitrary ratio
directly (i.e. a drop-in replacement of --scale
). Its sharpness is close to ravu-lite
.
But it renders at target resolution, so expect it to be much slower than ravu
and ravu-lite
for perfect 2x upscaling.
ravu-lite-ar
and ravu-zoom-ar
uses anti-ringing filter (of EWA scalers) from libplacebo to reduce
ringing artifacts. The default anti-ringing strength in master branch is set to 0.8.
These shaders are the recommended ones to use, especially for footages with sharp edge and details.
License
Shaders in this repo are licensed under terms of LGPLv3. Check the header of each file for details.