Awesome
waveform-data.js
waveform-data.js is a JavaScript library for creating zoomable representations of audio waveforms to enable visualisation of audio content.
waveform-data.js is part of a BBC R&D Browser-based audio waveform visualisation software family:
- audiowaveform: C++ program that generates waveform data files from MP3 or WAV format audio.
- audio_waveform-ruby: A Ruby gem that can read and write waveform data files.
- waveform-data.js: JavaScript library that provides access to precomputed waveform data files, or can generate waveform data using the Web Audio API.
- peaks.js: JavaScript UI component for interacting with waveforms.
We use these projects within the BBC in applications such as the BBC World Service Radio Archive and browser-based editing and sharing tools for BBC content editors.
Install
Use npm
to install waveform-data.js
, for both Node.js and browser-based
applications:
npm install --save waveform-data
Usage and examples
waveform-data.js is available as a UMD
module so it can be used from a <script>
tag, or as a RequireJS or CommonJS
module. See dist/waveform-data.js and dist/waveform-data.min.js.
Importing waveform-data.js
Using a script tag
Simply add waveform-data.js in a script
tag in your HTML page:
<!DOCTYPE html>
<html>
<body>
<script src="/path/to/waveform-data.js"></script>
<script>
var waveform = new WaveformData(...);
</script>
</body>
</html>
Using ES6
An ES6 module build is provided for use with bundlers such as Webpack and Rollup. See dist/waveform-data.esm.js.
import WaveformData from 'waveform-data';
Using RequireJS
The UMD bundle can be used with RequireJS:
define(['WaveformData'], function(WaveformData) {
// ...
});
Using CommonJS (Node.js)
A CommonJS build is provided for use with Node.js. See dist/waveform-data.cjs.js.
const WaveformData = require('waveform-data');
Receive binary waveform data
You can create and initialise a WaveformData
object from
waveform data in either binary or JSON format, using the
Fetch API, as follows.
Binary format
Use audiowaveform to generate binary format waveform data, using a command such as:
audiowaveform -i track.mp3 -o track.dat -b 8 -z 256
Copy the waveform data file track.dat
to your web server, then use the
following code in your web application to request the waveform data:
fetch('https://example.com/waveforms/track.dat')
.then(response => response.arrayBuffer())
.then(buffer => WaveformData.create(buffer))
.then(waveform => {
console.log(`Waveform has ${waveform.channels} channels`);
console.log(`Waveform has length ${waveform.length} points`);
});
JSON format
Alternatively, audiowaveform can generate waveform data in JSON format:
audiowaveform -i track.mp3 -o track.json -b 8 -z 256
Use the following code to request the waveform data:
fetch('https://example.com/waveforms/track.json')
.then(response => response.json())
.then(json => WaveformData.create(json))
.then(waveform => {
console.log(`Waveform has ${waveform.channels} channels`);
console.log(`Waveform has length ${waveform.length} points`);
});
Using the Web Audio API
You can also create waveform data from audio in the browser, using the Web Audio API.
As input, you can either use an ArrayBuffer
containing the original encoded
audio (e.g., in MP3, Ogg Vorbis, or WAV format), or an AudioBuffer
containing
the decoded audio samples.
Note that this approach is generally less efficient than pre-processing the audio server-side, using audiowaveform.
Waveform data is created in two steps:
-
If you pass an
ArrayBuffer
containing encoded audio, the audio is decoded using the Web Audio API's decodeAudioData method. This must done on the browser's UI thread, so will be a blocking operation. -
The decoded audio is processed to produce the waveform data. To avoid further blocking the browser's UI thread, by default this step is done using a Web Worker, if supported by the browser. You can disable the worker and run the processing in the main thread by setting
disable_worker
totrue
in the options.
const audioContext = new AudioContext();
fetch('https://example.com/audio/track.ogg')
.then(response => response.arrayBuffer())
.then(buffer => {
const options = {
audio_context: audioContext,
array_buffer: buffer,
scale: 128
};
return new Promise((resolve, reject) => {
WaveformData.createFromAudio(options, (err, waveform) => {
if (err) {
reject(err);
}
else {
resolve(waveform);
}
});
});
})
.then(waveform => {
console.log(`Waveform has ${waveform.channels} channels`);
console.log(`Waveform has length ${waveform.length} points`);
});
If you have an AudioBuffer
containing decoded audio samples, e.g., from
AudioContext.decodeAudioData
then you can pass this directly to WaveformData.createFromAudio
:
const audioContext = new AudioContext();
audioContext.decodeAudioData(arrayBuffer)
.then((audioBuffer) => {
const options = {
audio_context: audioContext,
audio_buffer: audioBuffer,
scale: 128
};
return new Promise((resolve, reject) => {
WaveformData.createFromAudio(options, (err, waveform) => {
if (err) {
reject(err);
}
else {
resolve(waveform);
}
});
});
})
.then(waveform => {
console.log(`Waveform has ${waveform.channels} channels`);
console.log(`Waveform has length ${waveform.length} points`);
});
Drawing a waveform image
Once you've created a WaveformData
object, you can use it to draw a waveform
image, using the
Canvas API or
a visualization library such as D3.js.
Canvas example
const waveform = WaveformData.create(raw_data);
const scaleY = (amplitude, height) => {
const range = 256;
const offset = 128;
return height - ((amplitude + offset) * height) / range;
}
const ctx = canvas.getContext('2d');
ctx.beginPath();
const channel = waveform.channel(0);
// Loop forwards, drawing the upper half of the waveform
for (let x = 0; x < waveform.length; x++) {
const val = channel.max_sample(x);
ctx.lineTo(x + 0.5, scaleY(val, canvas.height) + 0.5);
}
// Loop backwards, drawing the lower half of the waveform
for (let x = waveform.length - 1; x >= 0; x--) {
const val = channel.min_sample(x);
ctx.lineTo(x + 0.5, scaleY(val, canvas.height) + 0.5);
}
ctx.closePath();
ctx.stroke();
ctx.fill();
D3.js example
See demo/d3.html.
HTML
<div id="waveform-container"></div>
JavaScript
const waveform = WaveformData.create(raw_data);
const channel = waveform.channel(0);
const container = d3.select('#waveform-container');
const x = d3.scaleLinear();
const y = d3.scaleLinear();
const offsetX = 100;
const min = channel.min_array();
const max = channel.max_array();
x.domain([0, waveform.length]).rangeRound([0, 1000]);
y.domain([d3.min(min), d3.max(max)]).rangeRound([offsetX, -offsetX]);
const area = d3.svg.area()
.x((d, i) => x(i))
.y0((d, i) => y(min[i]))
.y1((d, i) => y(d));
const graph = container.append('svg')
.style('width', '1000px')
.style('height', '200px')
.datum(max)
.append('path')
.attr('transform', () => `translate(0, ${offsetX})`)
.attr('d', area)
.attr('stroke', 'black');
In Node.js
You can use waveform-data.js to consume or generate waveform data from a Node.js application, e.g., a web server.
const WaveformData = require('waveform-data');
const express = require('express');
const fs = require('fs');
const app = express();
app.get('/waveforms/:id.json', (req, res) => {
res.set('Content-Type', 'application/json');
fs.createReadStream(`path/to/${req.params.id}.json`)
.pipe(res);
});
The following example shows a Node.js command-line application that requests waveform data from a web API and resamples it to a width of 2000 pixels.
#!/usr/bin/env node
// Save as: app/bin/cli-resampler.js
const WaveformData = require('waveform-data');
const request = require('superagent');
const args = require('yargs').argv;
request.get(`https://api.example.com/waveforms/${args.waveformid}.json`)
.then(response => {
const waveform = WaveformData.create(response.body);
const resampledWaveform = waveform.resample({ width: 2000 });
const channel = resampledWaveform.channel(0);
process.stdout.write(JSON.stringify({
min: channel.min_array(),
max: channel.max_array()
}));
});
Usage: ./app/bin/cli-resampler.js --waveformid=1337
Data format
The file format used and consumed by WaveformData
is documented here as part of the audiowaveform project.
JavaScript API
Please refer here for full API documentation.
Browser support
Any browser supporting ECMAScript 5 will be enough to use the library -
think Array.forEach
:
- IE9+, Firefox Stable, Chrome Stable, Safari 6+ are fully supported;
- IE10+ is required for the TypedArray Adapter;
- Firefox 23+ and Webkit/Blink browsers are required for Web Audio API support.
Development
To develop the code, install Node.js and
npm. After obtaining the waveform-data.js source code,
run npm install
to install Node.js package dependencies.
Credits
This library was written by:
Thank you to all our contributors.
This program contains code adapted from Audacity, used with permission.
License
See LICENSE for details.
Contributing
Every contribution is welcomed, either it's code, idea or a merci!
Guidelines are provided and every commit is tested against unit tests using Karma runner and the Chai assertion library.
Copyright
Copyright 2024 British Broadcasting Corporation