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BeatMatch

My 2019 WWDC Student Scholarship Submission.

This playground, uses the Metal, Accelerate and AVFoundation frameworks to implement a short and sweet beat matching game with a real time audio visualizer

You can see a demo of it on youtube!

https://youtu.be/7e6X7DzddIQ

License

<a rel="license" href="http://creativecommons.org/licenses/by-nc/4.0/"><img alt="Creative Commons License" style="border-width:0" src="https://i.creativecommons.org/l/by-nc/4.0/88x31.png" /></a><br />This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-nc/4.0/">Creative Commons Attribution-NonCommercial 4.0 International License</a>.

Please check the license, this is not for commercial use

Tutorials

I'm currently working on making tuturials out of all the things I've learned. Mainly Metal Shaders and signals processing. The list below will be updated as they come :).

  1. Using Swift Playgrounds & Playground Books

  2. Making Your First Circle Using Metal Shaders