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UnityCurveUtils
A utility that can use 18 kinds of curve algorithm.
Version
- Unity 2018.3.0f2
Example
An example of use of each curve algorithm is stored in "Example" folder.
Algorithm list
B-Spline curve
var point = UnityCurveUtils.B_SplineCurve( x1, y1, x2, y2, x3, y3, t );
Bezier curve
var point = UnityCurveUtils.BezierCurve( x1, y1, x2, y2, x3, y3, x4, y4, t );
Hyperbolic spiral
var point = UnityCurveUtils.HyperbolicSpiral( a, c theta );
Witch of agnesi
var point = UnityCurveUtils.WitchOfAgnesi( a, theta );
Folium of descartes
var point = UnityCurveUtils.FoliumOfDescartes( a, theta );
Ellipse
var point = UnityCurveUtils.Ellipse( a, b, theta );
Hyperbola
var point = UnityCurveUtils.Hyperbola( a, b, theta );
Involute of circle
var point = UnityCurveUtils.InvoluteOfCircle( a, theta );
Strophoid
var point = UnityCurveUtils.Strophoid( a, theta );
Conchoid
var point = UnityCurveUtils.Conchoid( a, l, theta );
Cissoid
var point = UnityCurveUtils.Cissoid( a, theta );
Lissajous curve
var point = UnityCurveUtils.LissajousCurve( A, B, a, b, delta, theta );
Trochoid
var point = UnityCurveUtils.Trochoid( rm, theta, rd );
Epitrocoid
var point = UnityCurveUtils.Epitrocoid( rc, rm, theta, rd );
Hypetrocoid
var point = UnityCurveUtils.Hypetrocoid( rc, rm, theta, rd );
Cycloid
var point = UnityCurveUtils.Cycloid( rm, theta );
Epicycloid
var point = UnityCurveUtils.Epicycloid( rm, rd, theta );
Hypocycloid
var point = UnityCurveUtils.Hypocycloid( rm, rd, theta );