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Unity glTFast
<p align="center"> <img src="./Documentation~/Images/unity-gltf-logos.png" alt="Unity and glTF logos side by side" /> </p>Unity glTFast enables use of glTF™ (GL Transmission Format) asset files in Unity®.
It focuses on speed, memory efficiency and a small build footprint while also providing:
- 100% glTF 2.0 specification compliance
- Ease of use
- Robustness and Stability
- Customization and extensibility for advanced users
Features
Unity glTFast supports the full glTF 2.0 specification and many extensions. It works with Universal, High Definition and the Built-In Render Pipelines on all platforms.
See the comprehensive list of supported features and extensions.
Workflows
There are four use-cases for glTF within Unity
- Import
- Runtime Import/Loading in games/applications
- Editor Import (i.e. import assets at design-time)
- Export
- Runtime Export (save and share dynamic, user-generated 3D content)
- Editor Export (Unity as glTF authoring tool)
Read more about the workflows in the documentation.
Installing
NOTE: This package originally had the identifier
com.atteneder.gltfast
. Consult the upgrade guide to learn how to switch to the Unity version (com.unity.cloud.gltfast
) or install the original package.
Usage
You can load a glTF asset from an URL or a file path.
Runtime Loading via Component
Add a GltfAsset
component to a GameObject.
Runtime Loading via Script
var gltf = gameObject.AddComponent<GLTFast.GltfAsset>();
gltf.url = "https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/Duck/glTF/Duck.gltf";
See Runtime Loading via Script in the documentation for more details and instructions how to customize the loading behavior via script.
Editor Import
Move or copy glTF files into your project's Assets folder, similar to other 3D formats:
Unity glTFast will import them to native Unity prefabs and add them to the asset database.
See Editor Import in the documentation for details.
Editor Export
The main menu has a couple of entries for glTF export under File > Export
and glTFs can also be
created via script.
Project Setup
Materials and Shader Variants
❗ IMPORTANT ❗
Unity glTFast uses custom shader graphs that you have to include in builds in order to make materials work. If materials are fine in the Unity Editor but not in builds, chances are some shaders (or variants) are missing.
Read the section Materials and Shader Variants in the Documentation for details.
Contribution
See CONTRIBUTING.md.
License
Copyright 2023 Unity Technologies and the Unity glTFast authors
Licensed under the Apache License, Version 2.0 (the "License"); you may not use files in this repository except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
Trademarks
Unity® is a registered trademark of Unity Technologies.
Khronos® is a registered trademark and glTF™ is a trademark of The Khronos Group Inc.