Awesome
PureScript-Queue
The pub/sub model captures a simple concept - assign "handlers" to an event manager of some kind, and delegate messages to those handlers by issuing events. This is also considered a "channel" in Haskell - something that stores messages until they are read.
The underlying implementations are pretty simple, because JavaScript is single-threaded. As a result, we have the following architecture:
import Queue (Queue, readOnly, writeOnly, READ, WRITE, new, on, put)
main :: Effect Unit
main = do
(q :: Queue (read :: READ, write :: WRITE) Int) <- new
-- assign a handler
on (readOnly q) logShow
-- put messages to the queue
put (writeOnly q) 1
put q 2 -- Doesn't need to be strictly write-only
The calls to
readOnly
andwriteOnly
aren't necessary; they're just to demonstrate the ability to quarantine sections of your code, in which you only which to expose(read :: READ)
or(write :: WRITE)
access, as the only facilities available to the queue.
The primary purpose of a queue is to decouple function invocation from parameter application - if I don't have a function yet, but I have inputs for it, then I'll just write them to the queue. If I have a function, but no inputs yet, then I'll just add the handler to the queue to await inputs. Furthermore, if you want to remove a handler, you should be able to.
It tries to imitate similar functionality to Chan
s from Haskell, but isn't nearly as cool; the
IO
monad in Haskell can block indefinitely while other threads write to the same channel, while our
Queue
s can only do that in the Aff
monad (single-threaded, but asynchronous). This functionality
is achieved using the Queue.Aff
module and its siblings.
There are three flavors of Queue
, sorted by their module:
module Queue.One
- the simplest version - in only allows for at-most one handler - useful when you know there's only going to be one listener to the queue, but you don't know when the input will be available.module Queue
- similar toQueue.One
, except it allows for a set of handlers at a time - you may additively include individual handlers at any time, but because they can't be distinguished from each other as values (Function
doesn't implementEq
), you can only delete all of them at once. This may be useful when you know in-advance that you won't be deleting any handlers.module IxQueue
- similar toQueue
, except it makes you index your handlers by someString
. This names them, and allows you to delete individual handlers at any time without disrupting other ones.
Verbiage
new
creates a new, empty queue.put
inserts data into the queue. If there's at least one listener, it will supply that data to it. If not, it will be cached in-order (oldest to youngest).draw
takes the oldest data from the queue, inAff
.on
assigns a handler that doesn't die by itself.once
assigns a handler that dies after receiving one input.
Some less important functions:
take
removes the oldest message, without invoking a handler.pop
removes the youngest message, without invoking a handler.drain
adds a handler that does nothing - just empties any residual data.putMany
adds multiple values by traversing the handlers over the container.takeMany
andpopMany
returns an array of values.del
removes all handlers from the queue, but not affecting the cache if there is one.read
observes the values in the queue, without affecting it's cache.length
returns the length of the cache.
Read and Write Scope
Initially, when using new
, a queue is both read and write accessible, through the type-level flags READ
and WRITE
.
This may be undesirable for complex networks of queues, where one section of code clearly only supplies data, while another
one clearly only consumes it. There are functions for changing this:
readOnly
removes thewrite :: WRITE
label from the row typewriteOnly
removes theread :: READ
label from the row typeallowReading
adds theread :: READ
label back to the row typeallowWriting
adds thewrite :: WRITE
label back to the row type
This makes the type signature for a queue look something like Queue (read :: READ, write :: WRITE) Foo
.
Extra
There is also some extra kit defined in module Queue.Types
- debounceStatic
, throttleStatic
, and intersperseStatic
.
These functions take similar arguments - some time value, and a readable queue, and return a writable queue, with some thread (fiber).
Generally, in your code, you will be listening to the queue you provide, while writing to the queue these functions return, to get their intended effects.
debounceStatic
is intended to drop messages sent before the time parameter - useful for user interface applications.throttleStatic
is intended to delay all messages sent before the time parameter, without loss. Useful for network applications.intersperseStatic
is intended to create messages if none are sent after the time parameter, without loss. Useful for connectivity in network applications (pings).
Note: these variants are called "fooStatic" because there's only a single time value used, and wouldn't be capable of something more advanced like exponential falloff.
Asynchronous message plumbing
This library's additional goal was to aid in asynchronous interop; having some source data originate asynchronously,
and the ability to handle it spontaneously. Through the IOQueues
and IxQueue.IOQueues
modules, we can treat
message passing to queues at a higher level, as procedure invocations. We do this by creating two queues - one
for handling inputs to the handler(s), and one for returning results from the handler(s).
In the module IOQueues
and module IxQueue.IOQueues
modules, there's some somewhat confusing nomenclature:
new
creates anIOQueues
- a pair of queues; one for input, one for output.callAsync
puts an input in theIOQueues
, and blocks until an output is available inAff
.callAsyncEff
does the same thing ascallAsync
, but can't block inAff
and only operates inEffect
.registerSync
attaches a processing function to theIOQueues
, taking an input and returning an output, but does so in lock-step - atomically adding a function to the system synchronously.registerSyncOnce
does the same thing asregisterSync
, but removes itself after being invoked once.
import Queue.One (Queue) as One
-- ^ most lightweight implementation, only one handler
import IOQueues (new, registerSync, callAsync, IOQueues)
import Effect.Aff (runAff_)
main = do
(io :: IOQueues One.Queue Int Int) <- newIOQueues
-- "IOQueues queue input output" means "using 'queue', take 'input' and make 'output'."
let handler :: Int -> Effect Int
handler i = do
log $ "input: " <> show i
let o = i + 1
log $ "incremented: " <> show o
pure o
registerSync io handler -- attach the handler in Effect
-- `resolveAff` does nothing - it's needed by `runAff_` - see `Effect.Aff` for details
let resolveAff :: Either String Unit -> Effect Unit
resolveAff _ = pure unit
runAff_ resolveAff do
result <- callAsync io 20 -- invoke delegated computation in Aff
liftEffect $ log $ "Should be 21 - Result: " <> show result
Multiple Handlers
module IxQueue.IOQueues
is useful when you need async IOQueues
calls, but need to integrate into an
existing IxQueue
with a network of handlers and data supplied. The primary difference with this is that
through IxQueue.IOQueues
, you need to pass a String
reference to identify which handlers will be targeted
by what data.
Using a module Queue
as an underlying IOQueues
queue might be pretty confusing - it allows for multiple
registerSync
handlers waiting for the same input, which would cause a race condition for the callAsync
invocation. However, if you mess with the internal output queue in the IOQueues
and add extra handlers,
you may broadcast the results of the registerSync
handler to multiple areas, without race conditions
(callAsync
only reads from the output queue once). Either way, this use case would probably not be stable
or in your favor, and should generally be avoided.
Contributing
This library has grown quite a lot over the years, and I still find it very useful. purescript-react-queue was spawned from this, and I still use it all the time for managing react components.
If you have any ideas you'd like to see in this library, please file an issue or drop me a line. Thanks for using it!