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Check out the next project ARFoundationReplay, which supports URP, Record/Replay and Google Geospatial.


ARKit Streamer

OpenUPM

A remote debugging tool for AR Foundation with ARKit4 features. This is temporary solution until the Unity team has completed the AR remote functionality - See Unity forum for more information.

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Human segmentation

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Sample with VFX Graph

Environments

Supporting ARKit features

How to Install

Install NDI SDK

Depends on NDI (Network Device Interface), download the NDI SDK for iOS from https://ndi.tv/sdk/

Install dependencies

Open the file Packages/manifest.json and add following lines into scopedRegistries and dependencies section.

{
  "scopedRegistries": [
    {
      "name": "Unity NuGet",
      "url": "https://unitynuget-registry.azurewebsites.net",
      "scopes": [ "org.nuget" ]
    },
    {
      "name": "npm",
      "url": "https://registry.npmjs.com",
      "scopes": [
        "jp.keijiro",
        "com.koki-ibukuro"
      ]
    }
  ],
  "dependencies": {
    "com.koki-ibukuro.arkitstream": "0.5.2",
    ...// other dependencies
  }
}

How to Use

Set up Sender iPhone

Download this repository and build/install on iPhone. Then run the app on iPhone.

Or you can simply add ARKitSender to your custom ARKit scene.
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Open the project settings and enable "ARKit Stream" as an XR plug-in for Unity Editor. fig

Recommend using USB connected network instead of Wi-Fi to reduce network delay.
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Simulate on Editor

Add ARKitReceiver to the scene which you want to simulate on Editor. Make sure that there are ARKitSender and ARKitReceiver in the scene.

See the Assets/Sample for more information.

Setting for LWRP / URP

If you use LWRP / URP, you need also add the ARBackgroundRemoteRendererFeature to the list of render features. See AR Foundation Document for more information.

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Dependent Libraries