Awesome
Gaea Editor ·
<p align="center"> <img src="./docs/images/home-snapshot.png" height=600/> <h3 align="center">gaea-editor</h3> <p align="center"> <i> Help develops build a scalable website visualization builder. </i> <p> <p align="center"> <i> <a target="_blank" href="https://gaeajs.github.io/gaea-site/">Try it online.</a> </i> </p> </p>Requirement
- Node > 8.0
- Typescript 3.0
Quick start
npm i gaea-editor --save
And then, it's easy to use:
import Editor from 'gaea-editor';
ReactDOM.render(
<div style={{ width: '100vw', height: '100vh' }}>
<Editor />
</div>,
document.getElementById('react-root')
);
- For vue - gaea-editor-vue, thanks CharlieLau.
Add custom component to the drag menu
You can add any react components to the drag menu, through the following line of code:
import BasicComponents from 'gaea-basic-components';
<Editor componentClasses={[...BasicComponents, CustomComponent1, CustomComponent2]} />;
BasicComponents
supportcontainer
,button
,icon
,select
,switch
. And there must be at least one component to setisContainer=true
that can be used as outer container.Generally speaking, with
BasicComponents
concat is ok, because the componentcontainer
BasicComponents
offered is a container.
Add editSetting
to each component props, to let the editor know how to edit it visualizations:
defaultProps = {
editSetting: {
key: 'my-custom-key', // Unique key.
name: 'Custom one', // The name shown in drag menu.
isContainer: false, // Can be dragged in.
editors: [
{
field: 'title',
text: 'Text',
type: 'string'
}
] // Tell gaea-editor, which props can be edited and how to edit it.
}
};
More about editors
gaea-editor provides several built-in type editing props. If you need to expand it, you can refer to custom plugin.
common field:
field
: which props to edit. EX:value
visible
style.backgroundColor
.text
: If exist, will appear in the form label to prompt the user.
The following are the built-in types:
string
Suitable for any string editing scene.
{
type: 'string',
text: 'Text',
field: 'value'
}
number
Suitable for any number editing scene.
In many cases, it is suggested that inputRange
and outputRange
be set to the same value.
{
type: 'number',
text: 'Text',
field: 'value',
data: {
useSlider: true,
step: 1,
inputRange: [0, 100],
outputRange: [0, 1]
}
}
boolean
Suitable for any boolean editing scene.
{
type: 'boolean',
text: 'Checked',
field: 'value'
}
select
Suitable for enumable editing scene.
{
type: 'select',
text: 'Text',
field: 'value',
data: [{
text: 'Default',
value: 0
}, {
text: 'Small',
value: 1
}, {
text: 'Large',
value: 2
}]
}
color
Suitable for color picker editing scene.
{
type: 'color',
text: 'Text',
field: 'style.backgroundColor',
}
display
Suitable for layout editing scene.
Because this type will edit multiple props properties, such as style.display
style.flexDirection
, so don't need to specify the field
field.
{
type: 'display',
text: 'Text'
}
box-editor
Suitable for margin-padding editing scene.
Because this type will edit multiple props properties, such as margin
padding
, so don't need to specify the field
field.
{
type: 'box-editor',
text: 'Text'
}
array
Super type, allow visualizations to edit an array type props.
{
type: 'array',
text: 'values',
data: 'string'
}
You can change string
to boolean
, than it can edit boolean array:
object array
Super type, allow visualizations to edit an array type props.
Each field in data
describes how the key should be edited in the object in array.
Each field in
data
is aeditor
type. You can even nestedarray
orobject
type inside.
{
type: 'array',
text: 'Options',
data: [{
field: "value",
type: "string",
text: "Value"
}, {
field: "text",
type: "string",
text: "Text"
}, {
field: "disabled",
type: "boolean",
text: "Disabled"
}]
}
object
Super type, allow visualizations to edit a object type props.
Each field in data
describes how the key should be edited in this object.
Each field in
data
is aeditor
type. You can even nestedarray
orobject
type inside.
{
type: 'object',
text: 'Text',
data: [{
field: "name",
type: "string",
text: "Name"
}, {
field: "age",
type: "number",
text: "Age"
}]
}
Options
You can add custom components, custom plugins, save callback, and read saved data.
Props | Type | Description |
---|---|---|
onSave | (info?: string) => void | When you click the Save button, feed back to you to save the information |
defaultValue | object | Editor initial value, you can pass the value of the onSave callback and resume the draft |
componentClasses | Array<React.ComponentClass<IGaeaProps>> | React classes. Any react component is supported, but you need some configuration information to tell the editor how to edit it. see custom-component-config |
plugins | IPlugin[] | Advanced usage for custom editor functionality. |
locale | string | zh or cn |
ViewportRender | React.ReactElement<any> | You can rewrite viewport element. |
disableBuiltInPlugin | string[] | Disable built in plugins. |
preComponents | Array<{ gaeaKey: string; components: IPreComponent[]; }> | See docs/basic.tsx |
Parameter: onSave
export function renderGaeaEditor() {
return (
<Editor
onSave={value => {
// send the value data to your server.
}}
/>
);
}
Parameter: defaultValue
The defaultValue
came from onSave
.
export function renderGaeaEditor() {
return <Editor defaultValue={value} />;
}
Parameter: componentClasses
class MyInput extends React.Component {
render() {
return <input />;
}
}
export function renderGaeaEditor() {
return <Editor componentClasses={[MyInput]} />;
}
Read more in custom-component-config.
Parameter: plugins
First you should install dob-react
.
npm i dob-react
import { Connect } from 'dob-react'
@Connect
class Plugin extends React.Component {
render() {
return 'plugin'
}
}
const plugin {
position: "mainToolEditorTypeShow",
class: ShowEditor
}
export function renderGaeaEditor() {
return (
<Editor plugins={[ Plugin ]}/>
)
}
What is position
? What can i do with plugin? See more in custom-plugin
Communication
Talk to us about gaea-editor using DingDing.
<img src="https://img.alicdn.com/tfs/TB1O1XRtG61gK0jSZFlXXXDKFXa-1242-1602.jpg" width=500 />Local development run
git clone https://github.com/ascoders/gaea-editor.git
cd gaea-editor
npm i
npm run docs
Will automatically open the default browser.
Unfortunately, source debugging is not support windows. Here is way
Deploy
Step 1, get value by onSave
method in gaea-editor
:
import Editor from 'gaea-editor';
ReactDOM.render(<Editor onSave={value => saveToServer(value)} />, document.getElementById('react-root'));
step 2, install gaea-render
, and pass value to it:
npm i gaea-render
import Render from 'gaea-render';
const value = getValueFromServer(); // <Editor onSave={value => // From here. } />
ReactDOM.render(<Render value={value} />, document.getElementById('react-root'));
Custom component
By default, both gaea-editor
and gaea-render
using gaea-basic-components
. You can overwrite it by these code:
import Editor from 'gaea-editor';
import Render from 'gaea-render';
ReactDOM.render(<Editor componentClasses={myCustomComponents} />, document.getElementById('react-editor'));
ReactDOM.render(<Render componentClasses={myCustomComponents} />, document.getElementById('react-render'));
Or concat
gaea-basic-components
:
import Editor from 'gaea-editor';
import Render from 'gaea-render';
import BasicComponents from 'gaea-basic-components';
ReactDOM.render(
<Editor componentClasses={[...BasicComponents, myCustomComponents]} />,
document.getElementById('react-editor')
);
ReactDOM.render(
<Render componentClasses={[...BasicComponents, myCustomComponents]} />,
document.getElementById('react-render')
);