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Ergoudan

This is a simple Havok physics character controller demo using Babylon.js 6、7

原理很简单,使用 Havok 物理线性移动控制角色

The principle is very simple, use havok physics to move the character linearly, Control character using WSAD and space keys

Screenshot

<img width="50%" src="https://github.com/armomu/ergoudan/raw/master/public/094246.png">

Online Demo

https://armomu.github.io/ergoudan/

https://daisy-kaliman.vercel.app/#/index

Use it

Clone the project and run it directly locally

git clone https://github.com/armomu/ergoudan.git

cd ergoudan

pnpm install

pnpm run dev

Use in your project

Copy src/views/serves/thirdPersonController.ts and public/textures/x-bot.glb to your project directory

Change file path

// thirdPersonController.ts
// 503 line

/**
 * Load a scene into an asset container
 * @param rootUrl a string that defines the root url for the scene and resources or the concatenation of rootURL and filename (e.g. http://example.com/test.glb)
 * @param sceneFilename a string that defines the name of the scene file or starts with "data:" following by the stringified version of the scene or a File object (default: empty string)
 * @param scene is the instance of BABYLON.Scene to append to (default: last created scene)
 * ...omit
 * @returns The loaded plugin
 */
BABYLON.SceneLoader.LoadAssetContainer(
    import.meta.env.BASE_URL + rootUrl, // Output /ergoudan/textures/ Change to your `ENV BASE_URL` directory
    sceneFilename // Output x-bot.glb
);

Use

import { ThirdPersonController } from './thirdPersonController';

new ThirdPersonController(camera, scene);

Parameter

package.json dependencies @babylonjs/havok: 1.1.4 Required


export class ThirdPersonController {
    /**
     * Creates a new ThirdPersonController
     * @param camera Required BABYLON.ArcRotateCamera
     * @param scene Required BABYLON.Scene
     */
    constructor(camera: BABYLON.ArcRotateCamera, scene: BABYLON.Scene) {
    }

}

Methodsdesc
dispose()Destroy the current character controller

TODO