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svg-pan-zoom library

Simple pan/zoom solution for SVGs in HTML. It adds events listeners for mouse scroll, double-click and pan, plus it optionally offers:

It works cross-browser and supports both inline SVGs and SVGs in HTML object or embed elements.

If you're looking for version 2.3.x you can find it in v2.3.x branch

Support

Bugs and Issues

If you found a bug or have a suggestion first check if there is a similar open or closed issue. If there are none then create a new one.

When opening a new issue please provide a reproducible example:

Solved Bugs and Implemented Features

If you solved a bug or implemented a feature that may be useful for others then you're welcome to create a pull request.

Questions, How To's, Need Help

If you have any other type of questions, problems, your code is not working or you want to critique the library - you can use StackOverflow. Just tag your question with svgpanzoom.

Contributions/Pull Requests

Best way to contribute is to create a pull request. In order to create a pull request:

Demos

Pan and zoom the SVG tiger on github pages:

How To Use

Reference the svg-pan-zoom.js file from your HTML document. Then call the init method:

var panZoomTiger = svgPanZoom('#demo-tiger');
// or
var svgElement = document.querySelector('#demo-tiger')
var panZoomTiger = svgPanZoom(svgElement)

First argument to function should be a CSS selector of SVG element or a DOM Element.

If you want to override the defaults, you can optionally specify one or more arguments:

svgPanZoom('#demo-tiger', {
  viewportSelector: '.svg-pan-zoom_viewport'
, panEnabled: true
, controlIconsEnabled: false
, zoomEnabled: true
, dblClickZoomEnabled: true
, mouseWheelZoomEnabled: true
, preventMouseEventsDefault: true
, zoomScaleSensitivity: 0.2
, minZoom: 0.5
, maxZoom: 10
, fit: true
, contain: false
, center: true
, refreshRate: 'auto'
, beforeZoom: function(){}
, onZoom: function(){}
, beforePan: function(){}
, onPan: function(){}
, onUpdatedCTM: function(){}
, customEventsHandler: {}
, eventsListenerElement: null
});

If any arguments are specified, they must have the following value types:

beforeZoom will be called with 2 float attributes: oldZoom and newZoom. If beforeZoom will return false then zooming will be halted.

onZoom callbacks will be called with one float attribute representing new zoom scale.

beforePan will be called with 2 attributes:

Each of these objects has two attributes (x and y) representing current pan (on X and Y axes).

If beforePan will return false or an object {x: true, y: true} then panning will be halted. If you want to prevent panning only on one axis then return an object of type {x: true, y: false}. You can alter panning on X and Y axes by providing alternative values through return {x: 10, y: 20}.

Caution! If you alter panning by returning custom values {x: 10, y: 20} it will update only current pan step. If panning is done by mouse/touch you have to take in account that next pan step (after the one that you altered) will be performed with values that do not consider altered values (as they even did not existed).

onPan callback will be called with one attribute: newPan.

Caution! Calling zoom or pan API methods from inside of beforeZoom, onZoom, beforePan and onPan callbacks may lead to infinite loop.

onUpdatedCTM will get called after the CTM will get updated. That happens asynchronously from pan and zoom events.

panEnabled and zoomEnabled are related only to user interaction. If any of this options are disabled - you still can zoom and pan via API.

fit takes precedence over contain. So if you set fit: true then contain's value doesn't matter.

Embedding remote files

If you're embedding a remote file like this

<embed type="image/svg+xml" src="/path/to/my/file.svg" />
<object type="image/svg+xml" data="/path/to/my/file.svg">Your browser does not support SVG</object>

or you're rendering the SVG after the page loads then you'll have to call svgPanZoom library after your SVG is loaded.

One way to do so is by listening to load event:

<embed type="image/svg+xml" src="/path/to/my/file.svg" id="my-embed"/>

<script>
document.getElementById('my-embed').addEventListener('load', function(){
  // Will get called after embed element was loaded
  svgPanZoom(document.getElementById('my-embed'));
})
</script>

Using a custom viewport

You may want to use a custom viewport if you have more layers in your SVG but you want to pan-zoom only one of them.

By default if:

then the top-level graphical element will be used as viewport.

To specify which layer (SVGGElement) should be pan-zoomed set the svg-pan-zoom_viewport class name to that element: <g class="svg-pan-zoom_viewport"></g>.

Do not set any transform attributes to that element. It will make the library misbehave. If you need transform attribute for viewport better create a nested group element and set transforms to that element:

<g class="svg-pan-zoom_viewport">
  <g transform="matrix(1,0,0,1,0,0);"></g>
</g>

You can specify your own viewport selector by altering viewportSelector config value:

svgPanZoom('#demo-tiger', {
  viewportSelector: '.svg-pan-zoom_viewport'
});
// or
var viewportGroupElement = document.getElementById('demo-tiger').querySelector('.svg-pan-zoom_viewport');
svgPanZoom('#demo-tiger', {
  viewportSelector: viewportGroupElement
});

Listening for pan/zoom events on a child SVG element

If you want to listen for user interaction events from a child SVG element then use eventsListenerElement option. An example is available in demo/layers.html.

Use with browserify

To use with browserify, follow these steps:

Use with Require.js (or other AMD libraries)

An example of how to load library using Require.js is available in demo/require.html

Custom events support

You may want to add custom events support (for example double tap or pinch).

It is possible by setting customEventsHandler configuration option. customEventsHandler should be an object with following attributes:

haltEventListeners specifies which default event listeners should be disabled (in order to avoid conflicts as svg-pan-zoom by default supports panning using touch events).

init is a function that is called when svg-pan-zoom is initialized. An object is passed into this function. Passed object has following attributes:

destroy is a function called upon svg-pan-zoom destroy

An example of how to use it together with Hammer.js:

var options = {
  zoomEnabled: true
, controlIconsEnabled: true
, customEventsHandler: {
    // Halt all touch events
    haltEventListeners: ['touchstart', 'touchend', 'touchmove', 'touchleave', 'touchcancel']

    // Init custom events handler
  , init: function(options) {
      // Init Hammer
      this.hammer = Hammer(options.svgElement)

      // Handle double tap
      this.hammer.on('doubletap', function(ev){
        options.instance.zoomIn()
      })
    }

    // Destroy custom events handler
  , destroy: function(){
      this.hammer.destroy()
    }
  }
}

svgPanZoom('#mobile-svg', options);

You may find an example that adds support for Hammer.js pan, pinch and doubletap in demo/mobile.html

Keep content visible/Limit pan

You may want to keep SVG content visible by not allowing panning over SVG borders.

To do so you may prevent or alter panning from beforePan callback. For more details take a look at demo/limit-pan.html example.

Public API

When you call svgPanZoom method it returns an object with following methods:

To programmatically pan, call the pan method with vector as first argument:

// Get instance
var panZoomTiger = svgPanZoom('#demo-tiger');

// Pan to rendered point x = 50, y = 50
panZoomTiger.pan({x: 50, y: 50})

// Pan by x = 50, y = 50 of rendered pixels
panZoomTiger.panBy({x: 50, y: 50})

To programmatically zoom, you can use the zoom method to specify your desired scale value:

// Get instance
var panZoomTiger = svgPanZoom('#demo-tiger');

// Set zoom level to 2
panZoomTiger.zoom(2)

// Zoom by 130%
panZoomTiger.zoomBy(1.3)

// Set zoom level to 2 at point
panZoomTiger.zoomAtPoint(2, {x: 50, y: 50})

// Zoom by 130% at given point
panZoomTiger.zoomAtPointBy(1.3, {x: 50, y: 50})

Zoom is relative to initial SVG internal zoom level. If your SVG was fit at the beginning (option fit: true) and thus zoomed in or out to fit available space - initial scale will be 1 anyway.

Or you can use the zoomIn or zoomOut methods:

// Get instance
var panZoomTiger = svgPanZoom('#demo-tiger');

panZoomTiger.zoomIn()
panZoomTiger.zoomOut()
panZoomTiger.resetZoom()

If you want faster or slower zooming, you can override the default zoom increment with the setZoomScaleSensitivity method.

To programmatically enable/disable pan or zoom:

// Get instance
var panZoomTiger = svgPanZoom('#demo-tiger');

panZoomTiger.enablePan();
panZoomTiger.disablePan();

panZoomTiger.enableZoom();
panZoomTiger.disableZoom();

To fit and center (you may try contain instead of fit):

// Get instance
var panZoomTiger = svgPanZoom('#demo-tiger');

panZoomTiger.fit();
panZoomTiger.center();

If you want to fit and center your SVG after its container resize:

// Get instance
var panZoomTiger = svgPanZoom('#demo-tiger');

panZoomTiger.resize(); // update SVG cached size and controls positions
panZoomTiger.fit();
panZoomTiger.center();

If you update SVG (viewport) contents so its border box (virtual box that contains all elements) changes, you have to call updateBBox:

var panZoomTiger = svgPanZoom('#demo-tiger');
panZoomTiger.fit();

// Update SVG rectangle width
document.getElementById('demo-tiger').querySelector('rect').setAttribute('width', 200)

// fit does not work right anymore as viewport bounding box changed
panZoomTiger.fit();

panZoomTiger.updateBBox(); // Update viewport bounding box
panZoomTiger.fit(); // fit works as expected

If you need more data about SVG you can call getSizes. It will return an object that will contain:

Destroy SvgPanZoom instance:

// Get instance
var panZoomTiger = svgPanZoom('#demo-tiger');

panZoomTiger.destroy();
delete panZoomTiger;

How to test

Before committing you should check your code style by running gulp check.

If you made a change then first build the library. Open ./tests/index.html in your browser. All tests should pass.

If you have PhantomJS installed then you can run gulp test.

Common Issues & FAQ

SVG height is broken

Because the library removes viewBox attribute from the SVG element - you may experience that the height of your SVG changed (usually to 150px). In order to fix that you have to add height to the SVG or object/embed.

Calling library methods throw errors when SVG is hidden

This library does not support working with SVGs that are hidden as some browsers detach child documents from the DOM when those are hidden. See #279 for more details.

Performance issues on initialization

If performance is bad only on initialization of the library, then consider wrapping all SVG's child elements into a <g> beforehand. This way the library will not have to create it and move all children into it (which is the root cause of the issue). See #146 comment.

Performance issues while panning/zooming

Most often those are caused by big SVG files. And in those cases it's browsers not being able to handle those SVGs fast enough. See #277 for more details.

How to limit zooming/panning

For zooming there is minZoom and maxZoom zoom config options.

For panning and custom zoom experiences take a look at limit-pan example.

How to add animations

Currently there're 2 ways of doing animation: via CSS or programatically - see #101 for more details.

Errors for object/embed or dynamically loaded SVGs

You have to ensure that the SVG is loaded and available in DOM before initializing the library.

Check dymanic-load demo.

Supported Browsers

CDN

You can use jsdelivr as a CDN. It supports automatic pulling from NPM and GitHub.

For example use https://cdn.jsdelivr.net/npm/svg-pan-zoom@3.5.0/dist/svg-pan-zoom.min.js to load version 3.5.0.

For more usage examples check jsdelivr usage.

Related Work

This library used the SVGPan library as a starting point. SVGPan is intended for use with the SVG 'script' element, whereas svg-pan-zoom is intended for use with the HTML 'script' element.

Wrapper Libraries (feel free to add to this -- pull requests welcome!)

License

The code from the SVGPan library is licensed under the following BSD license:

Copyright 2009-2010 Andrea Leofreddi <a.leofreddi@vleo.net>. All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are
permitted provided that the following conditions are met:

  1. Redistributions of source code must retain the above copyright notice, this list of
     conditions and the following disclaimer.
  2. Redistributions in binary form must reproduce the above copyright notice, this list
     of conditions and the following disclaimer in the documentation and/or other materials
     provided with the distribution.

THIS SOFTWARE IS PROVIDED BY Andrea Leofreddi "AS IS" AND ANY EXPRESS OR IMPLIED
WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL Andrea Leofreddi OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

* The views and conclusions contained in the software and documentation are those of the
authors and should not be interpreted as representing official policies, either expressed
or implied, of Andrea Leofreddi.

The code from the updates and changes to SVGPan are licensed under the same BSD license, with the copyright for the code from each change held by the author of that code.