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title: File description: Read/write files on the device.

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cordova-plugin-file

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This plugin implements a File API allowing read/write access to files residing on the device, based on the following W3C specifications:

<sup>1</sup> These specifications are discontinued and the file plugin may not have the entire specification implemented.

Note While the W3C FileSystem spec is deprecated for web browsers, the FileSystem APIs are supported in Cordova applications with this plugin for the platforms listed in the Supported Platforms list, with the exception of the Browser platform.

To get a few ideas how to use the plugin, check out the sample at the bottom of this page. For additional examples (browser focused), see the HTML5 Rocks' FileSystem article.

For an overview of other storage options, refer to Cordova's storage guide.

This plugin defines a global cordova.file object.

Although the object is in the global scope, it is not available to applications until after the deviceready event fires.

document.addEventListener("deviceready", onDeviceReady, false);
function onDeviceReady() {
    console.log(cordova.file);
}

Installation

cordova plugin add cordova-plugin-file

Supported Platforms

* These platforms do not support FileReader.readAsArrayBuffer nor FileWriter.write(blob).

Where to Store Files

As of v1.2.0, URLs to important file-system directories are provided. Each URL is in the form file:///path/to/spot/, and can be converted to a DirectoryEntry using window.resolveLocalFileSystemURL().

File System Layouts

Although technically an implementation detail, it can be very useful to know how the cordova.file.* properties map to physical paths on a real device.

iOS File System Layout

Device Pathcordova.file.*iosExtraFileSystemsr/w?persistent?OS clearssyncprivate
/var/mobile/Applications/<UUID>/applicationStorageDirectory-rN/AN/AN/AYes
   appname.app/applicationDirectorybundlerN/AN/AN/AYes
      www/--rN/AN/AN/AYes
   Documents/documentsDirectorydocumentsr/wYesNoYesYes
      NoCloud/-documents-nosyncr/wYesNoNoYes
   Library-libraryr/wYesNoYes?Yes
      NoCloud/dataDirectorylibrary-nosyncr/wYesNoNoYes
      Cloud/syncedDataDirectory-r/wYesNoYesYes
      Caches/cacheDirectorycacher/wYes*Yes***NoYes
   tmp/tempDirectory-r/wNo**Yes***NoYes

* Files persist across app restarts and upgrades, but this directory can be cleared whenever the OS desires. Your app should be able to recreate any content that might be deleted.

** Files may persist across app restarts, but do not rely on this behavior. Files are not guaranteed to persist across updates. Your app should remove files from this directory when it is applicable, as the OS does not guarantee when (or even if) these files are removed.

*** The OS may clear the contents of this directory whenever it feels it is necessary, but do not rely on this. You should clear this directory as appropriate for your application.

Android File System Layout

Device Pathcordova.file.*AndroidExtraFileSystemsr/w?persistent?OS clearsprivate
file:///android_asset/applicationDirectoryassetsrN/AN/AYes
/data/data/<app-id>/applicationStorageDirectory-r/wN/AN/AYes
   cachecacheDirectorycacher/wYesYes*Yes
   filesdataDirectoryfilesr/wYesNoYes
      Documentsdocumentsr/wYesNoYes
<sdcard>/externalRootDirectorysdcardr/w***YesNoNo
   Android/data/<app-id>/externalApplicationStorageDirectory-r/wYesNoNo
      cacheexternalCacheDirectorycache-externalr/wYesNo**No
      filesexternalDataDirectoryfiles-externalr/wYesNoNo

* The OS may periodically clear this directory, but do not rely on this behavior. Clear the contents of this directory as appropriate for your application. Should a user purge the cache manually, the contents of this directory are removed.

** The OS does not clear this directory automatically; you are responsible for managing the contents yourself. Should the user purge the cache manually, the contents of the directory are removed.

*** As of API 30, these directories are no longer writable.

Note: If external storage can't be mounted, the cordova.file.external* properties are null.

Android's External Storage Quirks

With the introduction of Scoped Storage access to External Storage is unreliable or limited via File APIs. Scoped Storage was introduced in API 29. While existing apps may have the ability to opt out, this option is not available for new apps. On Android API 30 and later, Scoped Storage is fully enforced.

Additionally, Direct File Access is not supported on API 29. This means this plugin cannot access external storage mediums on API 29 devices.

API 30 introduced FUSE which allowed limited access to external storage using File APIs, allowing this plugin to partially work again.

Limited access includes but isn't limited to:

These limitations only applies to external filesystems (e.g. cordova.file.external* paths). Internal filesystems such as cordova.file.dataDirectory path are not imposed by these limitations.

If interfacing with the external file system is a requirement for your application, consider using a MediaStore plugin instead.

OS X File System Layout

Device Pathcordova.file.*iosExtraFileSystemsr/w?OS clearsprivate
/Applications/<appname>.app/-bundlerN/AYes
    Content/Resources/applicationDirectory-rN/AYes
~/Library/Application Support/<bundle-id>/applicationStorageDirectory-r/wNoYes
    files/dataDirectory-r/wNoYes
~/Documents/documentsDirectorydocumentsr/wNoNo
~/Library/Caches/<bundle-id>/cacheDirectorycacher/wNoYes
/tmp/tempDirectory-r/wYes*Yes
/rootDirectoryrootr/wNo**No

Note: This is the layout for non sandboxed applications. I you enable sandboxing, the applicationStorageDirectory will be below ~/Library/Containers/<bundle-id>/Data/Library/Application Support.

* Files persist across app restarts and upgrades, but this directory can be cleared whenever the OS desires. Your app should be able to recreate any content that might be deleted. You should clear this directory as appropriate for your application.

** Allows access to the entire file system. This is only available for non sandboxed apps.

Windows File System Layout

Device Pathcordova.file.*r/w?persistent?OS clearsprivate
ms-appdata:///applicationDirectoryrN/AN/AYes
   local/dataDirectoryr/wYesNoYes
   temp/cacheDirectoryr/wNoYes*Yes
   temp/tempDirectoryr/wNoYes*Yes
   roaming/syncedDataDirectoryr/wYesNoYes

* The OS may periodically clear this directory

Android Quirks

Android Persistent storage location

There are multiple valid locations to store persistent files on an Android device. See this page for an extensive discussion of the various possibilities.

Previous versions of the plugin would choose the location of the temporary and persistent files on startup, based on whether the device claimed that the SD Card (or equivalent storage partition) was mounted. If the SD Card was mounted, or if a large internal storage partition was available (such as on Nexus devices,) then the persistent files would be stored in the root of that space. This meant that all Cordova apps could see all of the files available on the card.

If the SD card was not available, then previous versions would store data under /data/data/<packageId>, which isolates apps from each other, but may still cause data to be shared between users.

It is now possible to choose whether to store files in the internal file storage location, or using the previous logic, with a preference in your application's config.xml file. To do this, add one of these two lines to config.xml:

<preference name="AndroidPersistentFileLocation" value="Internal" />

<preference name="AndroidPersistentFileLocation" value="Compatibility" />

Without this line, the File plugin will use Internal as the default. If a preference tag is present, and is not one of these values, the application will not start.

If your application has previously been shipped to users, using an older (pre- 3.0.0) version of this plugin, and has stored files in the persistent filesystem, then you should set the preference to Compatibility if your config.xml does not specify a location for the persistent filesystem. Switching the location to "Internal" would mean that existing users who upgrade their application may be unable to access their previously-stored files, depending on their device.

If your application is new, or has never previously stored files in the persistent filesystem, then the Internal setting is generally recommended.

Slow recursive operations for /android_asset

Listing asset directories is really slow on Android. You can speed it up though, by adding src/android/build-extras.gradle to the root of your android project (also requires cordova-android@4.0.0 or greater).

Permisson to write to external storage when it's not mounted on Marshmallow

Marshmallow requires the apps to ask for permissions when reading/writing to external locations. By default, your app has permission to write to cordova.file.applicationStorageDirectory and cordova.file.externalApplicationStorageDirectory, and the plugin doesn't request permission for these two directories unless external storage is not mounted. However due to a limitation, when external storage is not mounted, it would ask for permission to write to cordova.file.externalApplicationStorageDirectory.

SDK Target Less Than 29

From the official Storage updates in Android 11 documentation, the WRITE_EXTERNAL_STORAGE permission is no longer operational and does not provide access.

If this permission is not allowlisted for an app that targets an API level before Build.VERSION_CODES.Q (SDK 29) this permission cannot be granted to apps.

If you need to add this permission, please add the following to your config.xml.

<config-file target="AndroidManifest.xml" parent="/*" xmlns:android="http://schemas.android.com/apk/res/android">
    <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" android:maxSdkVersion="28" />
</config-file>

iOS Quirks

iOS Persistent storage location

There are two valid locations to store persistent files on an iOS device: the Documents directory and the Library directory. Previous versions of the plugin only ever stored persistent files in the Documents directory. This had the side-effect of making all of an application's files visible in iTunes, which was often unintended, especially for applications which handle lots of small files, rather than producing complete documents for export, which is the intended purpose of the directory.

It is now possible to choose whether to store files in the documents or library directory, with a preference in your application's config.xml file. To do this, add one of these two lines to config.xml:

<preference name="iosPersistentFileLocation" value="Library" />

<preference name="iosPersistentFileLocation" value="Compatibility" />

Without this line, the File plugin will use Compatibility as the default. If a preference tag is present, and is not one of these values, the application will not start.

If your application has previously been shipped to users, using an older (pre- 1.0) version of this plugin, and has stored files in the persistent filesystem, then you should set the preference to Compatibility. Switching the location to Library would mean that existing users who upgrade their application would be unable to access their previously-stored files.

If your application is new, or has never previously stored files in the persistent filesystem, then the Library setting is generally recommended.

Browser Quirks

Common quirks and remarks

Chrome quirks

window.addEventListener('filePluginIsReady', function(){ console.log('File plugin is ready');}, false);

You can use window.isFilePluginReadyRaised function to check whether event was already raised.

IndexedDB-based impl quirks (Firefox and IE)

writer.onprogress = function() { /*commands*/ };

Upgrading Notes

v1.0.0

In v1.0.0 of this plugin, the FileEntry and DirectoryEntry structures have changed, to be more in line with the published specification.

Previous versions of the plugin stored the device-absolute-file-location in the fullPath property of Entry objects. These paths would typically look like

/var/mobile/Applications/<application UUID>/Documents/path/to/file  (iOS)
/storage/emulated/0/path/to/file                                    (Android)

These paths were also returned by the toURL() method of the Entry objects.

Starting with v1.0.0, the fullPath attribute is the path to the file, relative to the root of the HTML filesystem. So, the above paths would now both be represented by a FileEntry object with a fullPath of

/path/to/file

If your application works with device-absolute-paths, and you previously retrieved those paths through the fullPath property of Entry objects, then you should update your code to use entry.toURL() instead.

For backwards compatibility, the resolveLocalFileSystemURL() method will accept a device-absolute-path, and will return an Entry object corresponding to it, as long as that file exists within either the TEMPORARY or PERSISTENT filesystems.

This has particularly been an issue with the File-Transfer plugin, which previously used device-absolute-paths (and can still accept them). It has been updated to work correctly with FileSystem URLs, so replacing entry.fullPath with entry.toURL() should resolve any issues getting that plugin to work with files on the device.

v1.1.0

Starting with v1.1.0, the return value of toURL() was changed (see CB-6394) to return an absolute 'file://' URL. wherever possible. To ensure a 'cdvfile:'-URL you can use toInternalURL() now. This method will now return filesystem URLs of the form

cdvfile://localhost/persistent/path/to/file

which can be used to identify the file uniquely.

v7.0.0

Starting in v7.0.0 the return value of toURL() for Android was updated to return the absolute file:// URL when app content is served from the file:// scheme.

If app content is served from the http(s):// scheme, a cdvfile formatted URL will be returned instead. The cdvfile formatted URL is created from the internal method toInternalURL().

An example toInternalURL() return filesystem URL:

https://localhost/persistent/path/to/file

toURL flow

It is recommended to always use the toURL() to ensure that the correct URL is returned.

v8.0.0

Starting in v8.0.0 the return value of .toURL() was changed for iOS to bring the behaviour more closely to Android. If the webview is hosted on file:// scheme, then .toURL return will not change and will continue to return a file:// URI. Otherwise it will return the app's scheme path.

cdvfile protocol

Purpose

cdvfile://localhost/persistent|temporary|another-fs-root*/path/to/file can be used for platform-independent file paths. cdvfile paths are supported by core plugins - for example you can download an mp3 file to cdvfile-path via cordova-plugin-file-transfer and play it via cordova-plugin-media.

*Note: See Where to Store Files, File System Layouts and Configuring the Plugin for more details about available fs roots.

To use cdvfile as a tag' src you can convert it to native path via toURL() method of the resolved fileEntry, which you can get via resolveLocalFileSystemURL - see examples below.

You can also use cdvfile:// paths directly in the DOM, for example:

<img src="cdvfile://localhost/persistent/img/logo.png" />

Note: This method requires following Content Security rules updates:

Converting cdvfile:// to native path

resolveLocalFileSystemURL('cdvfile://localhost/temporary/path/to/file.mp4', function(entry) {
    var nativePath = entry.toURL();
    console.log('Native URI: ' + nativePath);
    document.getElementById('video').src = nativePath;

Converting native path to cdvfile://

resolveLocalFileSystemURL(nativePath, function(entry) {
    console.log('cdvfile URI: ' + entry.toInternalURL());

Using cdvfile in core plugins

fileTransfer.download(uri, 'cdvfile://localhost/temporary/path/to/file.mp3', function (entry) { ...
var my_media = new Media('cdvfile://localhost/temporary/path/to/file.mp3', ...);
my_media.play();

cdvfile quirks

List of Error Codes and Meanings

When an error is thrown, one of the following codes will be used.

CodeConstant
1NOT_FOUND_ERR
2SECURITY_ERR
3ABORT_ERR
4NOT_READABLE_ERR
5ENCODING_ERR
6NO_MODIFICATION_ALLOWED_ERR
7INVALID_STATE_ERR
8SYNTAX_ERR
9INVALID_MODIFICATION_ERR
10QUOTA_EXCEEDED_ERR
11TYPE_MISMATCH_ERR
12PATH_EXISTS_ERR

Configuring the Plugin (Optional)

The set of available filesystems can be configured per-platform. Both iOS and Android recognize a <preference> tag in config.xml which names the filesystems to be installed. By default, all file-system roots are enabled.

<preference name="iosExtraFilesystems" value="library,library-nosync,documents,documents-nosync,cache,bundle,root" />
<preference name="AndroidExtraFilesystems" value="files,files-external,documents,sdcard,cache,cache-external,assets,root" />

Android

iOS

By default, the library and documents directories can be synced to iCloud. You can also request two additional filesystems, library-nosync and documents-nosync, which represent a special non-synced directory within the /Library or /Documents filesystem.

Sample: Create Files and Directories, Write, Read, and Append files <a name="sample"></a>

The File plugin allows you to do things like store files in a temporary or persistent storage location for your app (sandboxed storage) and to store files in other platform-dependent locations. The code snippets in this section demonstrate different tasks including:

Create a persistent file <a name="persistent"></a>

Before you use the File plugin APIs, you can get access to the file system using requestFileSystem. When you do this, you can request either persistent or temporary storage. Persistent storage will not be removed unless permission is granted by the user.

When you get file system access using requestFileSystem, access is granted for the sandboxed file system only (the sandbox limits access to the app itself), not for general access to any file system location on the device. (To access file system locations outside the sandboxed storage, use other methods such as window.resolveLocalFileSystemURL, which support platform-specific locations. For one example of this, see Append a File.)

Here is a request for persistent storage.

Note When targeting WebView clients (instead of a browser) or native apps (Windows), you dont need to use requestQuota before using persistent storage.

window.requestFileSystem(LocalFileSystem.PERSISTENT, 0, function (fs) {

    console.log('file system open: ' + fs.name);
    fs.root.getFile("newPersistentFile.txt", { create: true, exclusive: false }, function (fileEntry) {

        console.log("fileEntry is file?" + fileEntry.isFile.toString());
        // fileEntry.name == 'someFile.txt'
        // fileEntry.fullPath == '/someFile.txt'
        writeFile(fileEntry, null);

    }, onErrorCreateFile);

}, onErrorLoadFs);

The success callback receives FileSystem object (fs). Use fs.root to return a DirectoryEntry object, which you can use to create or get a file (by calling getFile). In this example, fs.root is a DirectoryEntry object that represents the persistent storage in the sandboxed file system.

The success callback for getFile receives a FileEntry object. You can use this to perform file write and file read operations.

Create a temporary file

Here is an example of a request for temporary storage. Temporary storage may be deleted by the operating system if the device runs low on memory.

window.requestFileSystem(window.TEMPORARY, 5 * 1024 * 1024, function (fs) {

    console.log('file system open: ' + fs.name);
    createFile(fs.root, "newTempFile.txt", false);

}, onErrorLoadFs);

When you are using temporary storage, you can create or get the file by calling getFile. As in the persistent storage example, this will give you a FileEntry object that you can use for read or write operations.

function createFile(dirEntry, fileName, isAppend) {
    // Creates a new file or returns the file if it already exists.
    dirEntry.getFile(fileName, {create: true, exclusive: false}, function(fileEntry) {

        writeFile(fileEntry, null, isAppend);

    }, onErrorCreateFile);

}

Write to a file <a name="writeFile"></a>

Once you have a FileEntry object, you can write to the file by calling createWriter, which returns a FileWriter object in the success callback. Call the write method of FileWriter to write to the file.

function writeFile(fileEntry, dataObj) {
    // Create a FileWriter object for our FileEntry (log.txt).
    fileEntry.createWriter(function (fileWriter) {

        fileWriter.onwrite = function() {
            console.log("Successful file write...");
            readFile(fileEntry);
        };

        fileWriter.onerror = function (e) {
            console.log("Failed file write: " + e.toString());
        };

        // If data object is not passed in,
        // create a new Blob instead.
        if (!dataObj) {
            dataObj = new Blob(['some file data'], { type: 'text/plain' });
        }

        fileWriter.write(dataObj);
    });
}

Read a file <a name="readFile"></a>

You also need a FileEntry object to read an existing file. Use the file property of FileEntry to get the file reference, and then create a new FileReader object. You can use methods like readAsText to start the read operation. When the read operation is complete, this.result stores the result of the read operation.

function readFile(fileEntry) {

    fileEntry.file(function (file) {
        var reader = new FileReader();

        reader.onloadend = function() {
            console.log("Successful file read: " + this.result);
            displayFileData(fileEntry.fullPath + ": " + this.result);
        };

        reader.readAsText(file);

    }, onErrorReadFile);
}

Append a file using alternative methods <a name="appendFile"></a>

Of course, you will often want to append existing files instead of creating new ones. Here is an example of that. This example shows another way that you can access the file system using window.resolveLocalFileSystemURL. In this example, pass the cross-platform Cordova file URL, cordova.file.dataDirectory, to the function. The success callback receives a DirectoryEntry object, which you can use to do things like create a file.

window.resolveLocalFileSystemURL(cordova.file.dataDirectory, function (dirEntry) {
    console.log('file system open: ' + dirEntry.name);
    var isAppend = true;
    createFile(dirEntry, "fileToAppend.txt", isAppend);
}, onErrorLoadFs);

In addition to this usage, you can use resolveLocalFileSystemURL to get access to some file system locations that are not part of the sandboxed storage system. See Where to store Files for more information; many of these storage locations are platform-specific. You can also pass cross-platform file system locations to resolveLocalFileSystemURL using the cdvfile protocol.

For the append operation, there is nothing new in the createFile function that is called in the preceding code (see the preceding examples for the actual code). createFile calls writeFile. In writeFile, you check whether an append operation is requested.

Once you have a FileWriter object, call the seek method, and pass in the index value for the position where you want to write. In this example, you also test whether the file exists. After calling seek, then call the write method of FileWriter.

function writeFile(fileEntry, dataObj, isAppend) {
    // Create a FileWriter object for our FileEntry (log.txt).
    fileEntry.createWriter(function (fileWriter) {

        fileWriter.onwrite = function() {
            console.log("Successful file write...");
            readFile(fileEntry);
        };

        fileWriter.onerror = function (e) {
            console.log("Failed file write: " + e.toString());
        };

        // If we are appending data to file, go to the end of the file.
        if (isAppend) {
            try {
                fileWriter.seek(fileWriter.length);
            }
            catch (e) {
                console.log("file doesn't exist!");
            }
        }
        fileWriter.write(dataObj);
    });
}

Store an existing binary file <a name="binaryFile"></a>

We already showed how to write to a file that you just created in the sandboxed file system. What if you need to get access to an existing file and convert that to something you can store on your device? In this example, you obtain a file using an xhr request, and then save it to the cache in the sandboxed file system.

Before you get the file, get a FileSystem reference using requestFileSystem. By passing window.TEMPORARY in the method call (same as before), the returned FileSystem object (fs) represents the cache in the sandboxed file system. Use fs.root to get the DirectoryEntry object that you need.

window.requestFileSystem(window.TEMPORARY, 5 * 1024 * 1024, function (fs) {

    console.log('file system open: ' + fs.name);
    getSampleFile(fs.root);

}, onErrorLoadFs);

For completeness, here is the xhr request to get a Blob image. There is nothing Cordova-specific in this code, except that you forward the DirectoryEntry reference that you already obtained as an argument to the saveFile function. You will save the blob image and display it later after reading the file (to validate the operation).

function getSampleFile(dirEntry) {

    var xhr = new XMLHttpRequest();
    xhr.open('GET', 'http://cordova.apache.org/static/img/cordova_bot.png', true);
    xhr.responseType = 'blob';

    xhr.onload = function() {
        if (this.status == 200) {

            var blob = new Blob([this.response], { type: 'image/png' });
            saveFile(dirEntry, blob, "downloadedImage.png");
        }
    };
    xhr.send();
}

Note For Cordova 5 security, the preceding code requires that you add the domain name, http://cordova.apache.org, to the Content-Security-Policy <meta> element in index.html.

After getting the file, copy the contents to a new file. The current DirectoryEntry object is already associated with the app cache.

function saveFile(dirEntry, fileData, fileName) {

    dirEntry.getFile(fileName, { create: true, exclusive: false }, function (fileEntry) {

        writeFile(fileEntry, fileData);

    }, onErrorCreateFile);
}

In writeFile, you pass in the Blob object as the dataObj and you will save that in the new file.

function writeFile(fileEntry, dataObj, isAppend) {

    // Create a FileWriter object for our FileEntry (log.txt).
    fileEntry.createWriter(function (fileWriter) {

        fileWriter.onwrite = function() {
            console.log("Successful file write...");
            if (dataObj.type == "image/png") {
                readBinaryFile(fileEntry);
            }
            else {
                readFile(fileEntry);
            }
        };

        fileWriter.onerror = function(e) {
            console.log("Failed file write: " + e.toString());
        };

        fileWriter.write(dataObj);
    });
}

After writing to the file, read it and display it. You saved the image as binary data, so you can read it using FileReader.readAsArrayBuffer.

function readBinaryFile(fileEntry) {

    fileEntry.file(function (file) {
        var reader = new FileReader();

        reader.onloadend = function() {

            console.log("Successful file write: " + this.result);
            displayFileData(fileEntry.fullPath + ": " + this.result);

            var blob = new Blob([new Uint8Array(this.result)], { type: "image/png" });
            displayImage(blob);
        };

        reader.readAsArrayBuffer(file);

    }, onErrorReadFile);
}

After reading the data, you can display the image using code like this. Use window.URL.createObjectURL to get a DOM string for the Blob image.

function displayImage(blob) {

    // Displays image if result is a valid DOM string for an image.
    var elem = document.getElementById('imageFile');
    // Note: Use window.URL.revokeObjectURL when finished with image.
    elem.src = window.URL.createObjectURL(blob);
}

Display an image file <a name="displayImage"></a>

To display an image using a FileEntry, you can call the toURL method.

function displayImageByFileURL(fileEntry) {
    var elem = document.getElementById('imageFile');
    elem.src = fileEntry.toURL();
}

If you are using some platform-specific URIs instead of a FileEntry and you want to display an image, you may need to include the main part of the URI in the Content-Security-Policy <meta> element in index.html. For example, on Windows 10, you can include ms-appdata: in your <meta> element. Here is an example.

<meta http-equiv="Content-Security-Policy" content="default-src 'self' data: gap: ms-appdata: https://ssl.gstatic.com 'unsafe-eval'; style-src 'self' 'unsafe-inline'; media-src *">

Create Directories <a name="createDir"></a>

In the code here, you create directories in the root of the app storage location. You could use this code with any writable storage location (that is, any DirectoryEntry). Here, you write to the application cache (assuming that you used window.TEMPORARY to get your FileSystem object) by passing fs.root into this function.

This code creates the /NewDirInRoot/images folder in the application cache. For platform-specific values, look at File System Layouts.

function createDirectory(rootDirEntry) {
    rootDirEntry.getDirectory('NewDirInRoot', { create: true }, function (dirEntry) {
        dirEntry.getDirectory('images', { create: true }, function (subDirEntry) {

            createFile(subDirEntry, "fileInNewSubDir.txt");

        }, onErrorGetDir);
    }, onErrorGetDir);
}

When creating subfolders, you need to create each folder separately as shown in the preceding code.


iOS Privacy Manifest

As of May 1, 2024, Apple requires a privacy manifest file to be created for apps and third-party SDKs. The purpose of the privacy manifest file is to explain the data being collected and the reasons for the required APIs it uses. Starting with cordova-ios@7.1.0, APIs are available for configuring the privacy manifest file from config.xml.

This plugin comes pre-bundled with a PrivacyInfo.xcprivacy file that contains the list of APIs it uses and the reasons for using them.

However, as an app developer, it will be your responsibility to identify additional information explaining what your app does with that data.

In this case, you will need to review the "Describing data use in privacy manifests" to understand the list of known NSPrivacyCollectedDataTypes and NSPrivacyCollectedDataTypePurposes.

Also, ensure all four keys—NSPrivacyTracking, NSPrivacyTrackingDomains, NSPrivacyAccessedAPITypes, and NSPrivacyCollectedDataTypes—are defined, even if you are not making an addition to the other items. Apple requires all to be defined.