Awesome
any-touch
- Support PC/Mobile/WeChat applet.
- 6 gesture recognizers are loaded by default, can also be loaded on demand, core 1kb, full 5kb.
- No dependencies, not limited to Vue / React / Angular etc...
Language
δΈζ | English
Demo
<details> <summary>QR Code</summary> <img src="https://user-images.githubusercontent.com/8264787/104836031-a55ca780-58e5-11eb-936a-7e2d1a05ee86.png" /> </details>Install
npm i -S any-touch
CDN
<script src="https://unpkg.com/any-touch/dist/any-touch.umd.min.js"></script>
<script>
console.log(AnyTouch.version); // 2.x.x
</script>
Directory
Get Started
import AnyTouch from 'any-touch';
// monitored element
const el = document.getElementById('box');
// Start monitoring gesture changes on el
const at = new AnyTouch(el);
// The pan event fires when dragging
at.on('pan', (e) => {
// e contains information such as displacement/velocity/direction
console.log(e);
});
The pan here is called gesture event. e is the event object, which contains data such as "position/speed/zoom/angle",
πGesture
Each state of the gesture corresponds to an event.
<table> <tr> <th><b>Gesture</th> <th>Name</th> <th>Describe</th> </tr> <tr> <td rowspan="5">pan</td> <td>pan</td> <td>Triggered continuously while dragging</td> </tr> <tr> <td>panstart</td> <td>drag to start</td> </tr> <tr> <td>panmove</td> <td>dragging</td> </tr> <tr> <td>panstart</td> <td>Drag to stop (off screen)</td> </tr> <tr> <td>panup / pandown / panright / panleft</td> <td>Drag events in different directions</td> </tr> <tr> <td rowspan="2">press</td> <td>press</td> <td>Press</td> </tr> <tr> <td>press</td> <td>Press release (off screen)</td> </tr> <tr> <td>tap</td> <td>tap</td> <td>Click, No problem with 300ms delay</td> </tr> <tr> <td rowspan="2">swipe</td> <td>swipe</td> <td>Swipe</td> </tr> <tr> <td> swipeup / swipedown / swiperight / swipeleft</td> <td>Swipe in different directions</td> </tr> <tr> <td rowspan="6">pinch</td> <td>pinch</td> <td>Zoom</td> </tr> <tr> <td> pinchstart </td> <td>Zoom start</td> </tr> <tr> <td> pinchmove </td> <td>Zooming</td> </tr> <tr> <td> pinchend </td> <td>Zoom ends (off screen)</td> </tr> <tr> <td> pinchin </td> <td>Zoom in</td> </tr> <tr> <td> pinchout </td> <td>Zoom out</td> </tr> <tr> <td rowspan="6">rotate</td> <td>rotate</td> <td>Rotating, include rotatestart and rotatemove and rotateend </td> </tr> <tr> <td> rotatestart </td> <td>Start of rotation</td> </tr> <tr> <td> rotatemove </td> <td>Rotating</td> </tr> <tr> <td> rotateend </td> <td>End of rotation (off screen)</td> </tr> </table>Combining events
You can listen to multiple events through the array, such as listening to panleft and panright at the same time, so that you can listen to "x-axis dragging".
at.on(['panleft', 'panright'], () => {
console.log('Drag on the x-axis');
});
π Event
When the event is triggered, data such as "position/speed/zoom/angle" can be obtained.
at.on('pan', (event) => {
// event contains data such as speed/direction
});
event
name | type | describe |
---|---|---|
name | String | Gesture recognizer name, such as: pan/tap/swipe, etc. |
type | String | Event name, such as tap or panstart , etc., is larger than the name field, such as: when the type is panstart or panmove, and the name returns pan |
phase | String | Current touch state: start / move / end / cancel Corresponding: first touch / move on the screen / leave the screen / abnormally leave the "can anyTouch" element |
x | Number | Current contact center x coordinate |
y | Number | Current contact center y coordinate |
deltaX | Number | The x-axis offset distance of the current contact and the previous contact |
deltaY | Number | The y-axis offset distance of the current contact and the previous contact |
displacementX | Number | The x displacement of the current contact and the starting contact (vector) |
displacementY | Number | The y displacement of the current contact and the starting contact (vector) |
distanceX | Number | absolute value of displacementX |
distanceY | Number | absolute value of displacementY |
distance | Number | The distance between the current contact and the starting contact (scalar) |
deltaTime | Number | The difference between the current time and the initial touch time |
velocityX | Number | The moving speed of the contact on the X axis |
velocityY | Number | The moving speed of the contact on the Y axis |
direction | Number | The direction of the front contact and the current contact can be understood as the instantaneous direction |
angle | Number | When multi-touch, the rotation angle between the starting contact and the current contact |
deltaAngle | Number | When multi-touch, the rotation angle between the front contact and the current contact |
scale | Number | When multi-touch, the zoom ratio of the starting touch point and the current touch point |
deltaScale | Number | When multi-touch, the zoom ratio between the previous touch point and the current touch point |
maxPointLength | Number | The maximum number of contacts that have occurred in the current identification cycle |
isStart | Boolean | Whether the current recognition cycle starts, the rule is that it is a cycle from touchstart->touchend, even if there is a multi-touch, if a point leaves, the current round of recognition ends |
isEnd | Boolean | Whether the current recognition cycle is over |
target | EventTarget | The element to which the event is bound |
targets | EventTarget[] | For multiple touches, each target in touches will be stored |
currentTarget | EventTarget | The element that actually triggered the bound event |
nativeEvent | TouchEvent | native event object |
Typescript
If the event function is bound in the vue template, the type of the event object cannot be deduced, so we need to manually annotate it ourselves.
<div @tap="onTap"></div>
// xxx.vue
import type { AnyTouchEvent } from 'any-touch';
function onTap(e: AnyTouchEvent) {
// It can be correctly deduced that there is an x attribute on e
console.log(e.x);
}