Awesome
Pathfinding
Find paths in Unity Tilemaps with A* Search based off Amit Patel's implementation.
Download and Import the Pathfinding package then use AStar.FindPath()
like so:
List<Vector3> path = AStar.FindPath(tilemap, startPos, endPos);
<img src="https://raw.githubusercontent.com/antonpantev/pathfinding/master/PreviewImages/ScreenShot.png">