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Raymarching-Engine-Unity

A fast GPU-accelerated raymarching engine for Unity with support for over 28 primitives (including fractals, n-dimensional objects, volumetric clouds) and set operations (Union, Subtract, Intersect). Includes a custom interface for manipulating shader parameters through the editor.<br>

https://user-images.githubusercontent.com/58925008/155891674-fdb4e1e8-3e80-447b-9439-aec03d8f34eb.mp4

Updates

v002

Rendering the shapes provided

Rendering a custom shape