Awesome
ClashOS
A work-in-progress multiplayer arcade game that runs directly on the Raspberry Pi 3 B+ hardware, written entirely in Zig.
Current Status
"Hello World" OS using the MiniUART. Tested and working on real hardware.
It has regressed on real hardware, and I haven't fixed it yet.
Building
zig build
Testing
QEMU
zig build qemu
Debugging with GDB
zig build qemu -Dgdb
In another terminal:
gdb zig-cache/clashos-dbg -ex 'target remote localhost:1234'
Sending a New Kernel Image via Serial
While the Raspberry Pi is running, you can use
zig build upload -Dtty=/dev/ttyUSB0
If using QEMU, use zig build qemu -Dpty
and note the tty path.
In another terminal window, cat
the tty path.
In yet another terminal window, you can use the zig build upload
command above, with the tty path provided by QEMU.
This is compatible with using GDB with QEMU, just make sure to pass
the -Dgdb
to both zig build
commands.
Actual Hardware
- Mount an sdcard with a single FAT32 partition.
- Copy
boot/*
to/path/to/sdcard/*
. zig build
- Copy
clashos.bin
to/path/to/sdcard/kernel7.img
.
For further changes repeat steps 3 and 4.
Roadmap
- Interface with the file system
- Get rid of dependency on binutils objcopy
- Interface with the video driver
- Get a simple joystick and button and use GPIO
- Sound (should it be the analog or over HDMI)?
- Make the game
- Build arcade cabinets
Documentation
EZSync 012 USB Cable
- Black: Pin 6, Ground
- Yellow: Pin 8, BCM 14, TXD / Transmit
- Orange: Pin 10, BCM 15, RXD / Receive
How to view the serial data
Where /dev/ttyUSB0
is the device that represents the serial-to-USB cable:
sudo screen /dev/ttyUSB0 115200 cs8
Memory Layout
0x0000000 ( 0 MiB) - boot entry point
0x0001000 - shortExceptionHandlerAt0x1000 function
0x0001100 - kernelMainAt0x1100 function
0x8000000 (128 MiB) - top of kernel stack, and bootloader_main function
0x8800000 (136 MiB) - top of bootloader stack