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Torque 6 is an MIT licensed 3D engine loosely based on Torque2D. Taking the best of Torque2D and adding a modern 3D rendering engine it aims to be a contender in the free and open-source 3D engine category.

The engine is still under heavy development and not yet ready for use in a game.

Links

Features

Building

Torque 6 uses GENie to generate projects to build the engine. The binaries and scripts are found in the build directory. Windows users can use build/GENERATE_VS2010/12/13.BAT to generate Visual Studio projects.

Example Projects

In Visual Studio open Properties of Torque6App and set Debugging -> Working Directory to the directory of the example you want to run and then Start Debugging.

00-RollTheBall

Roll the ball up the ramp and onto the platform to win. Simple game showcasing a number of engine features.

example-00-RollTheBall

Third Party Libraries

Special Thanks