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ml-game

This a repository of my various experiments in using generative machine learning with Unity3D.

Much thanks to Keijiro Takashi for his open-source Pix2Pix implementation for Unity. My long-term goal is to figure out a way to share GPU memory between Unity and Python to enable zero-copy usage of machine learning algorithims without having to implement them using compute shaders (slower than CUDNN) or copying over CPU (needs 4 CPU<->GPU syncs). I have a prototype TensorRT integration in Unity: https://github.com/aman-tiwari/Unity-TensorRT. Hopefully once this is ready it can speed up this game.

Experiments so far

Next experiments