Awesome
Unity-Beat-Detection
Musical beat detection and audio spectrum analysis for use with the Unity game engine.
The AudioProcessor class contains an interface that can be implemented on your GameObject.
<h2>Usage</h2> Add the AudioProcessor script to your <b>Main Camera</b> object and adjust the <b>threshold</b> parameter to change the sensitivity. Then set a callback delegate on the audio processor's <b>onBeat</b> or <b>onSpectrum</b> events.public class Example : MonoBehaviour
{
void Start ()
{
//Select the instance of AudioProcessor and pass a reference
//to this object
AudioProcessor processor = FindObjectOfType<AudioProcessor> ();
processor.onBeat.AddListener (onOnbeatDetected);
processor.onSpectrum.AddListener (onSpectrum);
}
//this event will be called every time a beat is detected.
//Change the threshold parameter in the inspector
//to adjust the sensitivity
void onOnbeatDetected ()
{
Debug.Log ("Beat!!!");
}
//This event will be called every frame while music is playing
void onSpectrum (float[] spectrum)
{
//The spectrum is logarithmically averaged
//to 12 bands
for (int i = 0; i < spectrum.Length; ++i) {
Vector3 start = new Vector3 (i, 0, 0);
Vector3 end = new Vector3 (i, spectrum [i], 0);
Debug.DrawLine (start, end);
}
}
}