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Neural Point-Based Graphics

<img align=center src=./docs/images/project.png width='32'/> Project   <img align=center src=./docs/images/video.png width='24'/> Video   <img align=center src=./docs/images/paper.png width='24'/> Paper

Neural Point-Based Graphics<br> Kara-Ali Aliev<sup>1</sup>   Artem Sevastopolsky<sup>1,2</sup>   Maria Kolos<sup>1,2</sup>   Dmitry Ulyanov<sup>3</sup>   Victor Lempitsky<sup>1,2</sup> <br> <sup>1</sup>Samsung AI Center   <sup>1</sup>Skolkovo Institute of Science and Technology   <sup>3</sup>in3d.io

<img src=docs/images/teaser.jpg width=1200>

UPD (09.02.2021): added a Docker container which can be executed on a headless node. See Docker Readme.

About

This is PyTorch implementation of Neural Point-Based Graphics (NPBG), a new method for realtime photo-realistic rendering of real scenes. NPBG uses a raw point cloud as the geometric representation of a scene, and augments each point with a learnable neural descriptor that encodes local geometry and appearance. A deep rendering network is learned in parallel with the descriptors, so that new views of the scene can be obtained by passing the rasterizations of a point cloud from new viewpoints through this network.

<img src=docs/images/pipeline.jpg width=1200>

Setup

The following instructions describe installation of conda environment. If you wish to setup the Docker environment, see the Readme in the docker folder. This way is also recommended for headless machines (without X server enabled).

Run this command to install python environment using conda:

source scripts/install_deps.sh

Run

You can render one of the fitted scenes we provide right away in the real-time viewer or fit your own scene.

Download fitted scenes and universal rendering network weights from here and unpack in the sources root directory.

We suppose that you have at least one GeForce GTX 1080 Ti for fitting and inference.

Viewer navigation:

Use fitted scene

Here we show a couple of examples how to run fitted scenes in the viewer.

Person 1

python viewer.py --config downloads/person_1.yaml --viewport 2000,1328 --origin-view

Since this scene was fitted on 4k images, we crop image size with --viewport argument to fit the scene into memory of a modest GPU.

Studio

python viewer.py --config downloads/studio.yaml --rmode fly

Check downloads directory for more examples.

Fit your scene

Fitting a new scene consists of two steps:

  1. Point cloud reconstruction
  2. Fitting descriptors

There is a bunch of software for point cloud reconstruction. While it is possible to adopt different software packages for our pipeline, we will choose Agisoft Metashape for this demonstration.

Point cloud reconstruction (Agisoft Metashape)

If you don't have a license for Agisoft Metashape Pro, start a trial version by filling in the form. On the first start, enter you license key.

Download and install Agisoft Metashape:

wget http://download.agisoft.com/metashape-pro_1_6_2_amd64.tar.gz
tar xvf metashape-pro_1_6_2_amd64.tar.gz
cd metashape-pro
LD_LIBRARY_PATH="python/lib:$LD_LIBRARY_PATH" ./python/bin/python3.5 -m pip install pillow
bash metashape.sh

Optionally, enable GPU acceleration by checking Tools -> Preferences -> GPU.

Depending on the specs of your PC you may need to downscale your images to proper size. We recommend using 4k images or less. For example, if you want to downscale images by a factor of two, run this command:

# convert comes with imagemagick package
# sudo apt install imagemagick

# in images directory
for fn in *jpg; do convert $fn -resize 50% $fn; done

Build point cloud:

bash metashape.sh -r <npbg>/scripts/metashape_build_cloud.py <my_scene>

where <npbg> is the path to NPBG sources, <my_scene> is directory with images subdirectory with your scene images.

The script will produce:

Make sure the point cloud has no severe misalignments and crop out unnecessary geometry to optimize memory consumption. To edit a scene, open project.psz in Metashape GUI and export modified point cloud (File -> Export -> Export Points). See Issues section for further recommendations.

Now we can fit descriptors for this scene.

Fitting descriptors

Modify configs/paths_example.yaml by setting absolute paths to scene configuration file, target images and, optionally, masks. Add other scenes to this file if needed.

Fit the scene:

python train.py --config configs/train_example.yaml --pipeline npbg.pipelines.ogl.TexturePipeline --dataset_names <scene_name>

where <scene_name> is the name of the scene in paths_example.yaml. Model checkpoints and Tensorboard logs will be stored in data/logs.

The command above will finetune weights of the rendering network. This regime usually produces more appealing results. To freeze the rendering network, use option --freeze_net. We provide pretrained weights for the rendering network on ScanNet and People dataset located in downloads/weights. Set pretrained network using net_ckpt option in train_example.yaml.

If you have masks for target images, use option '--use_masks'. Make sure masks align with target images.

When the model converge (usually 10 epochs is enough), run the scene in the viewer:

python viewer.py --config <my_scene>.yaml --checkpoint data/logs/<experiment>/checkpoints/<PointTexture>.pth --origin-view

where <my_scene>.yaml is the scene configuration file created in the point cloud reconstruction stage, --checkpoint is the path to descriptors checkpoint and --origin-view option automatically moves geometry origin to the world origin for convenient navigation. You can manually assign model3d_origin field in <my_scene>.yaml for arbitrary origin transformation (see downloads/person_1.yaml for example).

Guidelines for fitting novel scenes

Fitting novel scenes can sometimes be tricky, most often due to the preparation of camera poses that are provided in different ways by different sources, or sometimes because of the reconstruction issues (see below). We recommend checking out this and this issues for detailed explanations.

The most important insight is related to the configs structure. There is a system of 3 configs used in NPBG:

<img src="docs/images/configs structure.png" width="600">

(there is another optional config -- inference config, which is essentially a scene config with net_ckpt and texture_ckpt parameters: paths to the network weights checkpoint and a descriptors checkpoint, respectively)

To fit a new scene, one should a scene config configs/my_scene_name.yaml and a path config configs/my_scene_paths.yaml by setting absolute paths to scene configuration file, target images, and other optional parameters, such as masks. Path config can contain paths to images of either 1 scene or several scenes, if needed. Examples of all configs of all types can be found in the repository.

Code logic and structure

Since our repository is based on a custom, specific framework, we leave the following diagram with the basic code logic. For those who wish to extend our code with additional features or try out related ideas (which we would highly appreciate), this diagram should help finding where the changes should be applied in the code. At the same time, various technical intricacies are not shown here for the sake of clarity.

<img src="docs/images/code structure.png" width="900">

Issues

TODOs

This is what we want to implement as well. We would also highly appreciate the help from the community.

Citation

@article{Аliev2020,
    title={Neural Point-Based Graphics},
    author={Kara-Ali Aliev and Artem Sevastopolsky and Maria Kolos and Dmitry Ulyanov and Victor Lempitsky},
    year={2020},
    eprint={1906.08240v3},
    archivePrefix={arXiv},
    primaryClass={cs.CV}
}