Awesome
Neural Point-Based Graphics
<img align=center src=./docs/images/project.png width='32'/> Project <img align=center src=./docs/images/video.png width='24'/> Video <img align=center src=./docs/images/paper.png width='24'/> Paper
Neural Point-Based Graphics<br> Kara-Ali Aliev<sup>1</sup> Artem Sevastopolsky<sup>1,2</sup> Maria Kolos<sup>1,2</sup> Dmitry Ulyanov<sup>3</sup> Victor Lempitsky<sup>1,2</sup> <br> <sup>1</sup>Samsung AI Center <sup>1</sup>Skolkovo Institute of Science and Technology <sup>3</sup>in3d.io
<img src=docs/images/teaser.jpg width=1200>
UPD (09.02.2021): added a Docker container which can be executed on a headless node. See Docker Readme.
About
This is PyTorch implementation of Neural Point-Based Graphics (NPBG), a new method for realtime photo-realistic rendering of real scenes. NPBG uses a raw point cloud as the geometric representation of a scene, and augments each point with a learnable neural descriptor that encodes local geometry and appearance. A deep rendering network is learned in parallel with the descriptors, so that new views of the scene can be obtained by passing the rasterizations of a point cloud from new viewpoints through this network.
<img src=docs/images/pipeline.jpg width=1200>
Setup
The following instructions describe installation of conda environment. If you wish to setup the Docker environment, see the Readme in the docker folder. This way is also recommended for headless machines (without X server enabled).
Run this command to install python environment using conda:
source scripts/install_deps.sh
Run
You can render one of the fitted scenes we provide right away in the real-time viewer or fit your own scene.
Download fitted scenes and universal rendering network weights from here and unpack in the sources root directory.
We suppose that you have at least one GeForce GTX 1080 Ti for fitting and inference.
Viewer navigation:
- Rotation: press left mouse button and drag
- Move: press rigth mouse button and drug / scroll middle mouse botton
- Pan: press middle mouse button and drug
Use fitted scene
Here we show a couple of examples how to run fitted scenes in the viewer.
Person 1
python viewer.py --config downloads/person_1.yaml --viewport 2000,1328 --origin-view
Since this scene was fitted on 4k images, we crop image size with --viewport
argument to fit the scene into memory of a modest GPU.
Studio
python viewer.py --config downloads/studio.yaml --rmode fly
Check downloads
directory for more examples.
Fit your scene
Fitting a new scene consists of two steps:
- Point cloud reconstruction
- Fitting descriptors
There is a bunch of software for point cloud reconstruction. While it is possible to adopt different software packages for our pipeline, we will choose Agisoft Metashape for this demonstration.
Point cloud reconstruction (Agisoft Metashape)
If you don't have a license for Agisoft Metashape Pro, start a trial version by filling in the form. On the first start, enter you license key.
Download and install Agisoft Metashape:
wget http://download.agisoft.com/metashape-pro_1_6_2_amd64.tar.gz
tar xvf metashape-pro_1_6_2_amd64.tar.gz
cd metashape-pro
LD_LIBRARY_PATH="python/lib:$LD_LIBRARY_PATH" ./python/bin/python3.5 -m pip install pillow
bash metashape.sh
Optionally, enable GPU acceleration by checking Tools -> Preferences -> GPU.
Depending on the specs of your PC you may need to downscale your images to proper size. We recommend using 4k images or less. For example, if you want to downscale images by a factor of two, run this command:
# convert comes with imagemagick package
# sudo apt install imagemagick
# in images directory
for fn in *jpg; do convert $fn -resize 50% $fn; done
Build point cloud:
bash metashape.sh -r <npbg>/scripts/metashape_build_cloud.py <my_scene>
where <npbg>
is the path to NPBG sources, <my_scene>
is directory with images
subdirectory with your scene images.
The script will produce:
point_cloud.ply
: dense point cloudcameras.xml
: camera registration dataimages_undistorted
: undistorted images for descriptor fittingproject.psz
: Metashape projectscene.yaml
: scene configuration for the NPBG viewer
Make sure the point cloud has no severe misalignments and crop out unnecessary geometry to optimize memory consumption. To edit a scene, open project.psz
in Metashape GUI and export modified point cloud (File -> Export -> Export Points). See Issues section for further recommendations.
Now we can fit descriptors for this scene.
Fitting descriptors
Modify configs/paths_example.yaml
by setting absolute paths to scene configuration file, target images and, optionally, masks. Add other scenes to this file if needed.
Fit the scene:
python train.py --config configs/train_example.yaml --pipeline npbg.pipelines.ogl.TexturePipeline --dataset_names <scene_name>
where <scene_name>
is the name of the scene in paths_example.yaml
. Model checkpoints and Tensorboard logs will be stored in data/logs
.
The command above will finetune weights of the rendering network. This regime usually produces more appealing results. To freeze the rendering network, use option --freeze_net
. We provide pretrained weights for the rendering network on ScanNet and People dataset located in downloads/weights
. Set pretrained network using net_ckpt
option in train_example.yaml
.
If you have masks for target images, use option '--use_masks'. Make sure masks align with target images.
When the model converge (usually 10 epochs is enough), run the scene in the viewer:
python viewer.py --config <my_scene>.yaml --checkpoint data/logs/<experiment>/checkpoints/<PointTexture>.pth --origin-view
where <my_scene>.yaml
is the scene configuration file created in the point cloud reconstruction stage, --checkpoint
is the path to descriptors checkpoint and --origin-view
option automatically moves geometry origin to the world origin for convenient navigation. You can manually assign model3d_origin
field in <my_scene>.yaml
for arbitrary origin transformation (see downloads/person_1.yaml
for example).
Guidelines for fitting novel scenes
Fitting novel scenes can sometimes be tricky, most often due to the preparation of camera poses that are provided in different ways by different sources, or sometimes because of the reconstruction issues (see below). We recommend checking out this and this issues for detailed explanations.
The most important insight is related to the configs structure. There is a system of 3 configs used in NPBG:
<img src="docs/images/configs structure.png" width="600">(there is another optional config -- inference config, which is essentially a scene config with net_ckpt
and texture_ckpt
parameters: paths to the network weights checkpoint and a descriptors checkpoint, respectively)
To fit a new scene, one should a scene config configs/my_scene_name.yaml
and a path config configs/my_scene_paths.yaml
by setting absolute paths to scene configuration file, target images, and other optional parameters, such as masks. Path config can contain paths to images of either 1 scene or several scenes, if needed. Examples of all configs of all types can be found in the repository.
Code logic and structure
Since our repository is based on a custom, specific framework, we leave the following diagram with the basic code logic. For those who wish to extend our code with additional features or try out related ideas (which we would highly appreciate), this diagram should help finding where the changes should be applied in the code. At the same time, various technical intricacies are not shown here for the sake of clarity.
<img src="docs/images/code structure.png" width="900">Issues
- Reconstruction failure and geometry misalignment. Taking photos for photogrammetry is the most critical part in the whole pipeline. Follow these recommendations to have a good reconstruction:
- Set the highest quality in the camera settings;
- Keep the object in focus, don't set f-stop too low;
- Fix shutter speed, the faster the better, but don't underexpose the photo;
- Photos must be bright enough, but don't overexpose the photo;
- Keep ISO low enough as it may introduce noise;
- Keep the objects still, remove moving parts from the scene;
- Take photos with at least 70% overlap;
- If possible, use soft diffused light;
- Avoid dark shadows;
- Viewer performance. If Pytorch and X server run on different GPUs there will be extra data transfer overhead between two GPUs. If higher framerate is desirable, make sure they run on the same GPU (use
CUDA_VISIBLE_DEVICES
). - Pytorch crash on train. there is a known issue when Pytorch crashes on backward pass if there are different GPUs, f.e. GeForce GTX 1080 Ti and GeForce RTX 2080 Ti. Use
CUDA_VISIBLE_DEVICES
to mask GPU.
TODOs
This is what we want to implement as well. We would also highly appreciate the help from the community.
- Point cloud reconstruction with COLMAP. As Agisoft Metashape is a proprietary software, the community would most benefit from an open source package like COLMAP which has almost the same functionality as Metashape, so the goal is to have
colmap_build_cloud.py
script working in the same manner asmetashape_build_cloud.py
. - Convenient viewer navigation. Interactively choosing rotation center would make navigation much more conveniet. At the moment the viewer either explicitly imports the model's origin matrix or sets the origin automatically based on point cloud density.
Citation
@article{Аliev2020,
title={Neural Point-Based Graphics},
author={Kara-Ali Aliev and Artem Sevastopolsky and Maria Kolos and Dmitry Ulyanov and Victor Lempitsky},
year={2020},
eprint={1906.08240v3},
archivePrefix={arXiv},
primaryClass={cs.CV}
}