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Virtual Pro-Wrestling 2

This is a decompilation project for AKI Corporation's Virtual Pro-Wrestling 2 (バーチャル・プロレス2 〜王道継承〜), a Nintendo 64 wrestling game.

Like most other N64 decomp projects, this is very much a work in progress.

Also like other N64 decomp projects, you will need a ROM of the game to extract the necessary assets, as they are not included in this repository.

Table of Contents

  1. Introduction
  2. Requirements
  3. Setup
  4. Building
  5. Further Steps

Introduction

Some crazy person spends over a decade or two of his life trying to hack a video game.

This repository has two main purposes:

  1. Document game information for any interested hackers.
  2. Serve as a base for future hacks requiring non-trivial changes.

Requirements

While qemu-irix was previously listed here, it is currently not used. It may or may not be used in the future.

This has only been tested on Linux using a VM, and WSL2 on Windows 10.

An unmodified VPW2 ROM in Z64 format should have the SHA-1 hash 82dd25a044689eab57ab362fe10c0da6388c217a.

If you need help verifying your ROM, use the VPW2 ROM ID program.

Setup

Step 1: Set up prerequisites

For Debian (and Debian-based systems), this should handle most of it:

sudo apt-get update
sudo apt-get install binutils-mips-linux-gnu gcc-mips-linux-gnu gcc-multilib make git

If you don't already have host/native development tools set up, you'll also need 'build-essential':

sudo apt-get install build-essential

Step 2: Clone and set up the git repository

git clone --recurse-submodules https://github.com/AKI-Club/vpw2

If you are manually cloning the repository (i.e. without --recurse-submodules), you need to initialize the submodules as well.

Step 3: Perform setup

Place an unmodified copy of your existing ROM inside the root of this repository with the name baserom.z64, then run the following command:

make setup

This will build the necessary tools, extract the binary files from the ROM, and extract the data from the file table (this will take a while).

Further tasks (such as converting the file table data to human-editable assets) are still to-do.

Building

Run make in the main directory.

Further Steps

todo: the next steps (a.k.a. draw disassemble the rest of the fucking owl game)

Notice

None of the contributors are affiliated with AKI Corporation (now known as syn sophia) or Nintendo.