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WS-Machine

WS-Machine is a finite state machine for client websocket connections for Go. A caller just needs to provide a websocket URL and after that the state machine takes care of the connection. I.e. it connects to the server, reads/writes websocket messages, keeps the connection alive with pings, reconnects when the connection closes, waits when a connection attempt fails, etc.

Moreover it is fully asynchronous, the caller communicates with a machine via 4 Go channels:

Every machine has 4 states:

Because everything is done via Go channels it is now possible to integrate multiple websockets with timers, other channes and network connections in a single select loop. Thus avoiding possible dead-locks, complex logic and making the code simple, readable, clear and easy to modify/support. As they say Make websockets great again!

Under the hood the library uses gorilla/websocket to handle raw websocket connections.

In order to shutdown a running FSM a user should either close the Command channel or send the machine.QUIT command.

By default new FSM use the binary message format to communicate with a server. Some websocket server implementations do not support those. In such cases one might switch the machine to the text message format by sending the machine.USE_TEXT command.

Example

// A stateful client for ws://echo.websocket.org
package main

import (
    "fmt"
    "net/http"
    "github.com/aglyzov/ws-machine"
)

func main() {
	wsm := machine.New("ws://echo.websocket.org", http.Header{})
	fmt.Println("URL:  ", wsm.URL)

	loop:
	for {
		select {
		case st, _ := <-wsm.Status:
			fmt.Println("STATE:", st.State)
			if st.Error != nil {
				fmt.Println(st.Error)
			}
			switch st.State {
			case machine.CONNECTED:
				msg := "test message"
				wsm.Output <- []byte(msg)
				fmt.Println("SENT: ", msg)
			case machine.DISCONNECTED:
				break loop
			}
		case msg, ok := <-wsm.Input:
			if ok {
				fmt.Println("RECV: ", string(msg))
				wsm.Command <- machine.QUIT
			}
		}
	}
}

See more examples.