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<h1 align="center">Unity Shaders</h1> <p align="center"> <img src="UnityShaders/Assets/Sprites/icon-unity-shaders.png" width="64"> </p> <p align="center"> <a href="#about">About</a> • <a href="#releases">Releases</a> • <a href="#media">Screenshots</a> • <a href="#author-notes">Author Notes</a> • <a href="#donate">Donate</a> • <a href="#contact-us--support-line">Support</a> • <a href="#contact-us--support-line">Contact</a> </p> <img alt="unity-shaders-initial-preview" src="https://user-images.githubusercontent.com/12757380/82749272-042d4980-9d76-11ea-99e4-9b8617d04f78.gif">About
Unity Shaders is an open source project containing a bunch of shader examples created in Unity. Featuring a fully interactive shader gallery containing over 30+ shaders! (HLSL & ShaderGraph variations included). Quickly swap backgrounds between skybox / solid colors to see your shader in a different environment.
Version: 1.1.1
Author: Adrian Miasik
License: GPL-3.0
Contributor(s): -
Want to help? Send me an email with a proposal and poke me to create a contribution doc.
Releases
Latest
Previous
Donate
If you'd like to support my work, you can donate to help support this project via GitHub Sponsors ❤️
Media
Overview
<img src="/readme-preview.png">Normals
<img src="/screenshots/Normals.png">World Space
<img src="/screenshots/World Space.png">UV
<img src="/screenshots/UV.png">Gradient
<img src="/screenshots/Gradient.png">Gradient Custom Blend Points
<img src="/screenshots/Gradient Custom Blend Points.png">Gradient Posterize
<img src="/screenshots/Gradient Posterize.png">Lambert
<img src="/screenshots/Lambert.png">Specular
<img src="/screenshots/Specular.png">Specular Cell Shade
<img src="/screenshots/Specular Cell Shade.png">Depth
<img src="/screenshots/Depth.png">Transparency
<img src="/screenshots/Transparency.png">Scrolling Texture
<img src="/screenshots/Scrolling Texture.png">Scrolling Texture Cutout
<img src="/screenshots/Scrolling Texture Cutout.png">Disappearing Cow
<img src="/screenshots/Disappearing Cow.png">2 Tone Dissolve
<img src="/screenshots/2 Tone Dissolve.png">Sine Vertex Displacement
<img src="/screenshots/Sine Vertex Displacement.png">Author Notes
- Unity Shaders is a project I created to learn more about shaders. Hopefully others can learn a thing or two as well :)
- See my GitHub profile for more open source work
- I'm also currently open for work, if you're hiring send me an email at:
recruit.11946@adrian-miasik.com
Contact Us / Support Line
Need help? Found a bug?
Send your questions, bug reports, and other support related inquiries to:
unity-shaders@adrian-miasik.com
Alternatively, you can also report bugs directly to our issues page
For personal business related inquires / proposals:
recruit.11946@adrian-miasik.com
Third Party
- ShaderGraph screenshots generated with Cyanilux's ShaderGraphToPNG package 👍
Legal
This project is not sponsored by, authorized by, or affiliated with Unity Technologies or its affiliates.
Copyrights and trademarks are the property of their respective owners.
- Adrian Miasik Logo