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                                D3D11 Overlay with ImGui (x86 / x64)
                                   EXE / DLL DirectX 11 Overlay
<p align="center"> <img src="https://img.shields.io/badge/language-C%2B%2B-%23f34b7d.svg?style=for-the-badge&logo=appveyor" alt="C++"> <img src="https://img.shields.io/badge/platform-Windows-0078d7.svg?style=for-the-badge&logo=appveyor" alt="Windows"> <img src="https://img.shields.io/badge/arch-x86-red.svg?style=for-the-badge&logo=appveyor" alt="x86"> <img src="https://img.shields.io/badge/arch-x64-green.svg?style=for-the-badge&logo=appveyor" alt="x64"> </p>

:open_book: Project Overview :

D3D11 Overlay ImGui use D3D11 to create a DirectX window with ImGui, and this allow you to draw on top of games / application.

You can easily use it as a DLL for internal cheat and EXE for external. Everything is setup you just need to choose between DLL or EXE. D3D11 Overlay ImGui create his own window, if you use it as a DLL you main process don't need to use DirectX.

This project works in x86 and x64, DLL and EXE.

Features :

Used librairies :

:rocket: Getting Started

Note <br> Make sure that DXSDK_DIR is declared in your environment variables.

To see your environment variables :

Settings --> System --> About --> System Advanced Settings --> Environment Variables

Visual Studio :

  1. Open the solution file (.sln).
  2. Build the project in Release (x86 or x64)

Every configuration in x86 / x64 (Debug and Realese) are already configured with librairies and includes.

Everything is setup, you just need to choose between DLL or EXE.

Warning <br> If you have any linking error when compiling make sure that you have correctly install DirectX SDK.

🧪 Demonstration :

DLL - OBS DEMO

Demo

EXE - Overlay Window Picker

Demo