Awesome
delaunator-cpp
A really fast C++ library for Delaunay triangulation of 2D points.
delaunator-cpp was originally a a C++ port from https://github.com/mapbox/delaunator, a JavaScript implementation of very fast 2D Delaunay algorithm. It has since diverged from that source.
<!--- [![Build Status](https://travis-ci.org/delfrrr/delaunator-cpp.svg?branch=master)](https://travis-ci.org/delfrrr/delaunator-cpp) [![badge](https://mapbox.s3.amazonaws.com/cpp-assets/hpp-skel-badge_blue.svg)](https://github.com/mapbox/hpp-skel) --->Features
- A fast C++ open source 2D Delaunay implementation
- Example showing triangulation of GeoJson points
Usage
examples/basic.cpp
#include <delaunator.hpp>
#include <cstdio>
int main() {
/* x0, y0, x1, y1, ... */
std::vector<double> coords = {-1, 1, 1, 1, 1, -1, -1, -1};
//triangulation happens here
delaunator::Delaunator d(coords);
for(std::size_t i = 0; i < d.triangles.size(); i+=3) {
printf(
"Triangle points: [[%f, %f], [%f, %f], [%f, %f]]\n",
d.coords[2 * d.triangles[i]], //tx0
d.coords[2 * d.triangles[i] + 1], //ty0
d.coords[2 * d.triangles[i + 1]], //tx1
d.coords[2 * d.triangles[i + 1] + 1],//ty1
d.coords[2 * d.triangles[i + 2]], //tx2
d.coords[2 * d.triangles[i + 2] + 1] //ty2
);
}
}
Benchmarks
Run on (4 X 2300 MHz CPU s)
2018-09-29 09:27:28
------------------------------------------------------------
Benchmark Time CPU Iterations
------------------------------------------------------------
BM_45K_geojson_nodes 22 ms 22 ms 32
BM_uniform/2000 1 ms 1 ms 982
BM_uniform/100000 63 ms 62 ms 9
BM_uniform/200000 140 ms 140 ms 4
BM_uniform/500000 400 ms 399 ms 2
BM_uniform/1000000 994 ms 993 ms 1
Library is ~10% faster then JS version for 1M uniform points (details)