Awesome
crisp-game-lib-portable
Minimal C-lang library for creating classic arcade-like mini-games running on devices and browsers. Re-implemented version of crisp-game-lib for smaller devices. You can play sample games in your browser.
Target devices
<img src="./docs/screenshotM5StickCPlus.gif" width="33%"><img src="./docs/screenshotPlaydate.gif" width="33%"><img src="./docs/screenshotPyBadge.gif" width="33%">
- M5StickC PLUS
- M5Stack BASIC
- Playdate (Download crisp-games.pdx.zip and sideload a game.)
- Adafruit PyBadge
- Arduboy
- ESP32-2432S028R
- ESPboy
Sample game codes and reference
How to write your own game
-
Copy game_Template.c to
game[your game name].c
-
Comment out other games in menuGameList.c and add
void addGame[your game name]();
andaddGame[your game name]()
...(snip)... void addGameReflector(); void addGame[your game name](); void addGames() { /*addGameThunder(); ...(snip)... addGameReflector();*/ addGame[your game name](); }
-
Write your own game in
game[your game name].c
and renamevoid addGame_Template() {
tovoid addGame[your game name]() {
-
Build for browser and debug
-
Once the game is complete, revert other games that were commented out in menuGameList.c and build it for other devices
Build for [target device]
M5StickCPlus, M5Stack, PyBadge
-
Install LovyanGFX library
-
Create
cglp[target device]/
directory (e.g.cglpM5StickCPlus/
) -
Copy
cglp[target device].ino
, ./src/lib/* and ./src/games/* files to the directory- cglpM5StickCPlus.ino
- cglpM5Stack.ino (ported by OBONO)
- cglpPyBadge.ino
-
Verify and upload
cglp[target device].ino
with Arduino IDE
Playdate
-
Copy ./src/cglpPlaydate directory
-
Create
cglpPlaydate/build
directory -
Move to
cglpPlaydate/build
directory andcmake ..
-
Open
crisp-game-lib-portable.sln
with Visual Studio -
Build the solution (see Building for the Simulator using Visual Studio)
Arduboy
Note: Some features are limited due to device resource limitations.
- crisp-game-lib-arduboy (ported by OBONO)
ESP32-2432S028R
- cglp-dentaroUI (ported by dentaro)
ESPboy
- cglpESPboy (ported by ESPboy)
Browser
-
Install Emscripten
-
Run
dev
npm script to start the dev server and watch js files -
Run
dev_c
npm script to watch c files and build wasm files
How to operate
Back to the game selection menu
- Hold down the A button and press the B button (M5StickCPlus, M5Stack)
- Press the SELECT button (PyBadge)
- Press A, B, Up and Right buttons simultaneously (Playdate)
- Press the X key while holding down the up and down arrow keys (Browser)
Toggle sound on/off
- Press the B button (M5StickCPlus)
- Press the C Button (M5Stack)
- Press the START button (PyBadge)
- Press the Z key while holding down the up and down arrow keys (Browser)
Key assignment on browser
- (A) X key, (B) Z key, (left/right/up/down) arrow keys
How to port the library to other devices
The source codes for library and games are written device-independent. Besides, you need to implement device-dependent code for the following functions:
-
Device initialization function (e.g.
setup()
in Arduino) that callsinitGame()
-
Frame update function (e.g.
loop()
in Arduino) that callssetButtonState()
andupdateFrame()
- The state of the button press must be notified to the library with the
setButtonState()
- The state of the button press must be notified to the library with the
-
Drawing and audio processing functions that are defined in machineDependent.h
md_getAudioTime()
function should return the audio timer value in secondsmd_playTone(float freq, float duration, float when)
function should play a tone withfreq
frequency,duration
length (in seconds) and staring fromwhen
seconds on the audio timermd_drawCharacter(unsigned char grid[CHARACTER_HEIGHT][CHARACTER_WIDTH][3], float x, float y, int hash)
function should draw the pixel art defined bygrid[y][x][r, g, b]
at position (x, y). Sincehash
will be the same for the same pixel art, you can cache pixel art images usinghash
as an index and avoid redrawing the same image
Sample device-dependent codes are cglpM5StickCPlus.ino and cglpPyBadge.ino.
Porting games from crisp-game-lib using an AI chatbot
You can use an AI chatbot to port game source code for crisp-game-lib to crisp-game-lib-portable. By providing the prompt and set of files to the chatbot, you can obtain the code ported to the C language. I have tried this using Claude 3 Opus, but it is expected to work to some extent with other LLMs as well. The ported code is not perfect, so it needs to be manually checked and corrected.