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ScreenSpaceSubsurfaceScattering

SSSS

Features

Limitations

Requirements

Unity 2017.2.0f3 and a shader model 3.0 ( dx9 ) graphic card.

How to use

Set project in Linear Color space and make sure that under ProjectSettings/Graphics it is setup like the image below

GraphicsSettings

See pref_CameraRig for reference on how to setup ScreenSpaceSubSurfaceScattering.cs on your camera (should always be the first effect to be used)

Existing surface shader need to be updated, see SurfaceShaderSSSTemplate.shader and SurfaceShaderTemplate.shader as guide

References