Awesome
Unity_ShaderMatrixHacks
<img src="https://github.com/XJINE/Unity_ShaderMatrixHacks/blob/main/Screenshot.png" width="100%" height="auto" />Get some parameters from shader matrix.
float3 cameraForward = -unity_MatrixV._m02_m12_m22;
float3 objectScale = float3(length(unity_ObjectToWorld._m00_m10_m20),
length(unity_ObjectToWorld._m01_m11_m21),
length(unity_ObjectToWorld._m02_m12_m22));
float3 worldPosition = unity_ObjectToWorld._m03_m13_m23;
float4 clipPosition = UnityWorldToClipPos(unity_ObjectToWorld._m03_m13_m23);
float2 viewportPosition = (clipPosition.xy + 1) * 0.5;
viewportPosition.y = 1 - viewportPosition.y;