Awesome
cycle-gear
cycle-gear
is a formalization of the CycleJS MVI pattern
and a main function factory (pedal
) to make use of the pattern.
Why Formalize?
Cycle's documentation on the CycleJS MVI pattern makes it clear that Cycle's goal is not to formalize the MVI pattern into the framework.
Formalizing an architecture pattern, however, can provide a common component platform and
organization scheme to a project. cycle-gear
is one approach to componentizing the pieces
of a CycleJS main component into a form encouraging separation of concerns, and easy reuse of
the component parts.
The Pattern
A Gear
consists of an intent
, model
, and a set of teeth
comprising of a filter
and a view
.
The intent
responds to the changes from the gear's sources, converting them into actions
for a model
to respond to.
The model
takes the actions of the gear's intent
and produces a single observable of
model states.
A tooth
produces output to a gear's sinks by filter
ing the gear's model states and
presenting them through a view
.
The catch
will handle the gear's model
errors. While this could be manually
done for each gear model, as a top level part of a gear it encourages the ability
to handle errors systematically, such as how each tooth
might deal with it. (It
also allows for a catch
to be defaulted across a transmission
, helping avoid
issues with a "stuck" transmission
.)
pedal
pedal
is a main factory function for the Gear
pattern. It takes a transmission
of
Gears, default states for gears, which teeth to bind to which sinks, and from that
builds a Cycle main to wire the gears up to Cycle sources and sinks.
A transmission
is an observable of gears or a factory from Cycle sources to an observable
of gears. At the top level of an application might be a transmission
defined by a history
router such as @cycle/history, and at lower levels a
transmission
might be some other sort of user-action dependent state machine.
motor
motor
is a main factory function for the Gear
pattern. It takes a gearbox
of
Gears, default states for gears, which teeth to bind to which sinks, connectors to
merge the output of gears, and from that builds a Cycle main to wire the gears up to
Cycle sources and sinks.
A gearbox
is an observable of iterable sets of gears or a factory from Cycle sources
to an observable of iterable sets of gears. This can be useful for component systems
that have many similar, interlocking parts.