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ngObelisk

<img src="https://travis-ci.org/Wildhoney/ngObelisk.png?branch=master" alt="Travis CI" /> &nbsp; <img src="https://badge.fury.io/js/ng-obelisk.png" alt="NPM Version" />

<a href="https://github.com/nosir/obelisk.js">Obelisk</a> is a very useful JavaScript library for creating isometric shapes. However, animations are difficult to achieve. That's where ngObelisk attempts to make things easier by utilising the Angular.js runtime loop to manage animations!

Heroku: http://ng-obelisk.wildhoney.io/

Building

Getting Started

You can follow the <a href="https://github.com/nosir/obelisk.js#getting-started">Obelisk "Getting Started"</a> for adding objects onto your canvas, because ngObelisk doesn't alter how you interact with Obelisk.

However, you'll need to inject obelisk into your directive that you're using for your Obelisk doodles.

var object = pixelView.renderObject(cube, p3d);

ngObelisk returns the object to manipulate from the renderObject method – this is how the animations work in ngObelisk.

Therefore with object you can now invoke methods to animate your canvas – try object.setX(200) to change the dimension of your newly rendered cube.

var object = pixelView.renderObject(cube, p3d);
object.setX(200);
<h3>All Methods</h3>

Debugging

Since Obelisk has a lot of references, ngObelisk comes bundled with a sanityCheck method to help you debug common problems.