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danser-go

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danser-go is a GUI/CLI visualisation tool for osu!standard maps.

As danser is in development phase, some things may break. If that happens please fill an issue with as much detail as possible.

WARNING: Because of MacOS' poor OpenGL support, danser-go won't run on that platform. Please use dual-booted Windows/Linux instead.

Examples

Running Danser

You can download the newest Windows/Linux 64-bit binaries from releases.

After unpacking it to your desired directory, you need to run it using launcher (using danser executable) or a command-line application/terminal:

Windows cmd:
danser-cli <arguments>
Linux / Unix / git bash / Powershell:
./danser-cli <arguments>

If you try to run danser-cli without any arguments there's a surprise waiting for you ;)

Run arguments

Examples which should give the same result:

<executable> -d="Overdrive" -tag=2 //Assuming that there is only ONE map with "Overdrive" as its difficulty name

<executable> -t="Brain Power" -d="Overdrive" -tag=2

<executable> -t "Brain Power" -d Overdrive -tag 2

<executable> -t="ain pow" -difficulty="rdrive" -tag=2

<executable> -md5=59f3708114c73b2334ad18f31ef49046 -tag=2

<executable> -id=933228 -tag=2

Settings and knockout usage are detailed in the wiki.

Building the project

You need to clone it or download as a .zip (and unpack it to desired directory)

Prerequisites

Building and running the project

First, enter the cloned/downloaded repository.

When you're running it for the first time or if you made any changes type:

go build

This will automatically download and build needed dependencies.

Afterwards type:

./danser-go <arguments>

Running without arguments (as opposed in Running Danser) will give you the launcher, though you can't use drag&drop on the executable to preload a replay. If that ability is desired, build danser using dist scripts.

Credits and License

Software created by Sebastian Krajewski (@Wieku) and contributors

Unless stated otherwise, source files are distributed under GNU General Public License v3.0

Full credits and licenses of 3rd party assets can be found here.