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Mappings

Generates and compiles mapping files for Via*. Current mapping files can be found in the mappings/ directory.

Generating json mapping files for a Minecraft version

Compile the project using ./gradlew build and put the jar in some directory, ideally the project root.

Then run the jar with:

java -jar MappingsGenerator.jar <path to server jar> <version>

The mapping file will then be generated in the mappings/ directory.

Compiling json mapping files into compact nbt files

If you want to generate the compact mapping files with already present json files, you can also trigger the optimizer on its own by starting the MappingsOptimizer class with the two arguments flipped:

java -cp MappingsGenerator.jar com.viaversion.mappingsgenerator.MappingsOptimizer <from version> <to version>

Optional arguments

Optional arguments must follow the two version arguments.

Updating version files

On Minecraft updates, the next_release.txt and last_release.txt files need to be updated manually. last_release.txt needs the last release ViaVersion requires mappings for.

Json format

The json files contain a number of Minecraft registries in form of json arrays, where the index corresponds to the id of the entry.

Diff files for either ViaVersion or ViaBackwards then contain additional entries for changed identifiers, either in form of string→string or int→string mappings. These files need to be manually filled. If any such entries are required, the optimizer will give a warning with the missing keys.

Json mapping files are found in the mapping/ directory and are named mapping-<version>.json. Files containing diff-mappings for added or removed identifiers between versions must be named mapping-<from>to<to>.json and put into the mapping/diff/ directory.

Compact format

Compact files are always saved as NBT. ViaVersion uses its own ViaNBT as the NBT reader/writer. Compact files are found in the output/ directory and subdirectories.

Identifier files

Next to a standardized compact format for int id mappings, the full identifiers of some registries are also required. For this, we generate a list of all identifiers in the registry across all versions, so that their names only need to be stored once, as opposed to storing them again in every new version they are still in. Wherever needed, these identifiers are then referred to via their index in the global list.

Mapping files

Each mapping file contains a v int tag with the format version, currently being 1.

In each mapping file, a number of extra objects may be contained, such as string→string mappings for sounds. Most other parts (including blockstates, blocks, items, blockentities, enchantments, paintings, entities, particles, argumenttypes, and statistics) are stored as compound tags, containing:

The rest of the content depends on the storage type, each resulting in vastly different storage sizes depending on the number and distribution of id changes, used to make the mapping files about as small as possible without sacrifing deserialization performance or making the formats too complex.

Direct value storage

The direct storage simply stores an array of ints exactly as they can be used in the protocol.

Shifted value storage

The shifted value storage stores two int arrays: One containing the unmapped ids that end a sequence of mapped ids. For an index i, all unmapped ids between at[i] + sequence (inclusive) and at[i + 1] (exclusive) are mapped to to[i] + sequence.

Changed value storage

The changed value storage stores two int arrays: One containing the changed unmapped ids, and one their corresponding mapped ids in a simple int→int mapping over the two arrays.

Identity storage

The identity storage signifies that every id between 0 and size is mapped to itself. This is sometimes used over simply leaving out the entry to make sure ids stay in bounds.

License

The Java and Python code is licensed under the GNU GPL v3 license. The files under mappings/ are free to copy, use, and expand upon in whatever way you like.