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Important Notice

This project is discontinued and will no longer be maintained as the DiscordRPC has been deprecated. It has been replaced by the GameSDK which has wrappers maintained by people unrelated to this project. Please stop using this library, and refrain from creating issues or PRs as they will likely not be resolved or merged.

<img src="https://raw.githubusercontent.com/vatuu/discord-rpc/master/rpc.png" align="right" height="256" width="256"/>

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discord-rpc

Java Wrapper of the Discord-RPC Library for Discord Rich Presence.

Ever wanted to use the Discord Rich Presence API in a Java Application, but then realized that the native version is C++ only? Well, worry no more, because Vatuu's Discord RPC is here. A complete wrapper of all functions the native Dynamic Library contains.

Features

Set advanced pieces of information about your game in the players' profile, when they use your Application, from text to images, timers and even giving the option of joining/spectating a game!

The so-called Rich Presence contains the following fields for you to fill in:

How to use?

Using this wrapper is as simple as it can be, with barely any difference of the "original" API.

Step 0

Download one of the releases or download the sources to build your own release. Then, simply add and include it in your project.

Currently supported OS include Windows x86, Windows x64 and Unix x64. OSX and macOS support is currently broken, although we're working hard on getting it to work again.

Step 1

Initialize the Discord RPC when your Application starts up. The Library is mostly static, so there is no need to create an Instance. The DiscordRPC.discordInitialize(); method takes 3 arguments to start.

The Event Handler contains instances of the classes that handle Callbacks of the DiscordRPC. These classes have to implement the appropriate Interface for the Callback. The Callback-Interfaces are the following:

To register a Callback, simply follow the following code:

public static class ReadyEvent implements ReadyCallback {
  public void apply() {
    System.out.println("Discord's ready!");
  }
}
  
public class MainClass {
  public void startup() {
    DiscordEventHandlers handlers = new DiscordEventHandlers.Builder().setReadyEventHandler((user) -> {
        System.out.println("Welcome " + user.username + "#" + user.discriminator + "!");
    }).build();
  }
}

All Callbacks are optional. You only need to register Classes that implement the Callbacks you need, or if you don't need any, simply pass an empty DiscordEventHandler Object.

To summarize:

public void startup() {
  DiscordEventHandlers handlers = new DiscordEventHandlers.Builder().setReadyEventHandler((user) -> {
      System.out.println("Welcome " + user.username + "#" + user.discriminator + "!");
  }).build();
  DiscordRPC.discordInitialize("1234567890", handlers, true);
}

This would result in the message "Welcome User#1234!" being printed out in the console after the connection to Discord has been established, and fitted with the users username and discriminator.

Step 2

To allow callbacks to be fired, you have to periodically call the method DiscordRPC.discordRunCallbacks();. Otherwise, no callbacks will be passed to the application.

Congratulations, your Application is ready to utilize the Rich Presence.

Updating the Presence

To update the Rich Presence of a player, a DiscordRichPresence Object is required. There are created in the same way as the EventHandler is created, by using a Builder:

public void createNewPresence() {
  DiscordRichPresence rich = new DiscordRichPresence.Builder("This is the current state.").setDetails("These are some details.").build();
}

After the Object has been created, it simply has to be passed to the DiscordRPC with the methods DiscordRPC.discordUpdatePresence(DiscordRichPresence);

public void createNewPresence() {
  DiscordRichPresence rich = new DiscordRichPresence.Builder("This is the current state.").setDetails("These are some details.").build();
  DiscordRPC.discordUpdatePresence(rich);
}

After calling that method, the presence of the player will have updated, according to the information passed. Just like the EventHandler before, all fields are optional and can be left empty if one desires so. Just keep in mind that a Match- Join- and Spectate Secret are needed when utilizing the Join and Spectate features.

More information regarding the fields of the Rich Presence and the correct usage of them can be found HERE.

Shutting down the RPC

To allow the IOStream utilized by the RPC to close properly, the method DiscordRPC.discordShutdown(); should always be called on exit of your application, otherwise issues might occure.

Joining and Spectating

The method DiscordRPC.discordRespond(String userId, DiscordReply reply); handles the reply on a JoinRequest by a player. When a player requests to join a game, the JoinRequestCallback is called, which should be used to process the request. That request contains the Username, UserID and the avatar of that user transformed into a SHA-1 hash.

Important Note: To let a application use the Spectate Feature, the application has to be greenlit by the Discord Developers. Otherwise, only certain users added to the Application will be able to use these features.

For further information regarding joining, spectating and getting greenlit, please visit THIS PAGE.

~~ More will be added soon ~~

The Example Application

Contained in this repository is a .JAR file called RPCTest.jar. This simple command line application can be used to test the Rich Presence for yourself! Simply add the Application named "RPCTest" to your Discord Games, and it will be recognized. Since Discord only detects games that have an active window, I discourage you from closing the small window called "Derp" that will pop up as soon as you start the RPCTest.

The RPCTest has only two commands:


More questions? I recommend checking the official Discord Developer Docs.

Best regards, Vatuu

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