Awesome
Starling Renderer Plus
Deferred shading and post-fx extension for Starling
A deferred shading extension for Starling 2.
With Starling 1.x, a separate custom Starling fork was required. No longer needed with Starling 2. Check nekobit.eu for more info.
Library contents:
- Deferred renderer which supports
- Ambient, Spot, Point lights
- Pixel-perfect 2D shadow renderer
- Post FX renderer, currently contains following effects:
- Bloom (port to Starling 2 in progress)
- Anamorphic Flares (port to Starling 2 in progress)
<b>Note: using filters/stencil masks on elements inside DeferredShadingContainer (or container itself) is currently not supported.</b>
<b>Note 2: you may get "Native shader compilation error" while using STANDARD_EXTENDED. Probably the bug of Flash runtime.</b>
<a href="http://nekobit.eu/demos/starling-deferred/Sandbox.html" target="_blank">Online Demo</a> (project can be found here)
<a href="http://nekobit.eu/demos/starling-deferred/Sandbox.html" target="_blank"><img src="http://nekobit.eu/screens/deferred.jpg" alt="" /></a>
Deferred renderer is partially based on blog posts here and here.