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VSoft.Messaging
VSoft.Messaging is a libary that provides an internal synchronous/asynchronous publish/subscribe messaging system for Delphi applications.
This library is used by FinalBuilder and has been working well for many years.
How it works
This library takes advantage of TObject.Dispatch
and dynamic methods which were introduced back in delphi 1.0. The Dispatch method is how windows messages are dispatched to message handler methods on TObject descendants.
Whilst TObject.Dispatch
was originally added for the purpose of dispatching windows messages, it's not actually tied to windows. That means this library should work on any platform that Delphi supports. That said, I have only tested this on Win32/Win64 (vcl and fmx).
Messages
Messages are defined as records, with a MsgId field.
//create a unique message id.
//on windows this needs to be higher than WM_USER
const PROJECT_OPENED_MSG = WM_USER + $1000;
type
TProjectOpenedMessage = record
MsgID : TMessageID;
Filler : TMessageFiller;
//payload starts here.
ProjectName : string;
public
constructor Create(const theProjectName : string);
end;
implementation
constructor TProjectOpenedMessage.Create(const theProjectName : string);
begin
MsgID := PROJECT_OPENED_MSG; //assign our message id
ProjectName := theProjectName; //store the payload.
end;
TMessageID
is defined as TMessageID = Cardinal;
The Filler field is only needed if you are handling messages in VCL or FMX (on Windows) applications, and then only if you are handling them on Forms, Frames or wincontrols, ie anything with a Windproc. This is because the DefaultHandler in TControl
, TWinControl
and TCustomForm
casts the Message parameter to TMessage
. If you are using this on other platforms, you can use Word for the MsgId field, as that is all that is used by TObject.Dispatch
Channels
Messages are sent through a channel object. To create a channel, use the TMessageChannelFactory.CreateChannel
method
var
channel : IMessageChannel;
begin
channel := TMessageChannelFactory.CreateChannel;
...
Sending Messages
Example :
procedure SendProjectOpenedMessage(const projectName : string)
var
msg : TProjectOpenedMessage;
begin
msg := TProjectOpened.Create(projectName);
FChannel.Queue.PostMessage(msg); //async
//or
FChannel.Queue.SendMessage(msg); //sync
end;
Note that the reason the PostMessage
and SendMessage
are on the channel.Queue property is purely to work around the generics limitations in delphi, where non-generic interfaces cannot have generic methods (records can, so Queue is actually a record).
Queue.PostMessage
sends the message Asynchronously, ie the method returns before the message has been received.
Queue.SendMessage
returns after all dispatchers have finished dispatching the message. Note SendMessage
should not be used to send messages to dispatchers that operate on the user interface, use PostMessage
instead.
Receiving Messages
For an object to receive the messages, it needs to create a Dispatcher, and hook the dispatcher to itself and the channel
type
TReceiver = class
private
FDispatcher : IMessageDispatcher;
public
constructor Create(const channel : IMessageChannel);
end;
implementation
constructor TReceiver.Create(const channel : IMessageChannel);
begin
FDispatcher := TMessageDispatcherFactory.CreateDispatcher;
// tell the dispatcher where to dispatch the messages to.
FDispatcher.Target := Self;
//hook up the dispatcher to the channel.
FDispatcher.Channel := channel;
end;
NOTE: If you are handling messages on forms/frames/controls where you will be making UI updates, then you should use TMessageDispatcherFactory.CreateUIDispatcher
- this ensures that messages are only dispatched on the main thread (calls TThread.Queue ) . For performance reasons CreateUIDispatcher should not be used for non ui code, and you should avoid using too many ui dispatchers hooked to the same channel.
Handling Messages
Handling messages is just like handling windows messages in Delphi
type
TReceiver = class
private
...
procedure ProjectOpened(var msg : TProjectOpenedMessage); message PROJECT_OPENED_MSG;
...
end;
implementation
procedure TReceiver.ProjectOpened(var msg : TProjectOpenedMessage);
begin
//use msg.ProjectName payload here.
end;