Awesome
Unity Cache Server Diagnostic Tools
Client Stream Player
Usage
stream_player.js [options] <filePath> [ServerAddress]
Option | Description |
---|---|
-i --iterations <n> | Number of times to send the recorded session to the server (default: 1) |
-c --max-concurrency <n> | Number of concurrent connections to make to the server (default: 1) |
-d --debug-protocol | Print protocol stream debugging data to the console. |
-q --no-verbose | Do not show progress and result statistics. |
-h, --help | Show usage information. |
Description
The stream player can read one ore more recorded client session at <filePath>
, optionally print the protocol stream to the console, and optionally send the protocol stream to a remote Cache Server at [ServerAddress]
for e.g. performance load testing.
Notes
- If
<filePath>
is a directory, all files within the directory (recursively) will be read and played back. Some rudimentary validation is done on each file to detect whether or not it is a valid client session stream. - If
[ServerAddress]
is omitted, data will be sent to a temporary "no-op" TCP server. This is useful if you are only concerned with reading the debug protocol stream with the-d
option.