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The Multiplayer Community Contributions repository contains extensions provided by the community for Unity Multiplayer Networking products.

How to use

Installing a Community Transport (Netcode for GameObjects)

Installing the Community Extensions Package (Netcode for GameObjects)

Community and Feedback

For general questions, networking advice or discussions about Unity Multiplayer Networking or Netcode for GameObjects, please join our Discord Community or create a post in the Unity Multiplayer Forum.

Maintenance

The contributions repository is a community repository and not an official Unity product. What this means is:

Adding new content

Check our contribution guidelines for information on how to contribute to this repository.

Existing Content

Transports

NamePlatforms1.0.00.1.0v12
RufflesDesktop, Mobile:heavy_check_mark::heavy_check_mark::heavy_check_mark:
EnetDesktop, Mobile*:heavy_check_mark::heavy_check_mark::heavy_check_mark:
LiteNetLibDesktop, Mobile:heavy_check_mark::heavy_check_mark::heavy_check_mark:
SteamNetworkingSocketsSteam:heavy_check_mark::heavy_check_mark::heavy_check_mark:
WebSocketDesktop, Mobile, WebGL:heavy_check_mark::heavy_check_mark:
Photon RealtimeDesktop, Mobile, WebGL**:heavy_check_mark::heavy_check_mark:
FacepunchSteam:heavy_check_mark::heavy_check_mark::heavy_check_mark:
Multipeer ConnectivityiOS:heavy_check_mark::heavy_check_mark:

* Needs manual binary compilation.<br> ** Other platforms such as console platforms are also supported but require communication with Exit Games.

Extensions

Name1.0.00.1.0v12
LagCompensation:heavy_check_mark::heavy_check_mark:
NetworkObjectPool:heavy_check_mark::heavy_check_mark:
NetworkManagerHud:heavy_check_mark::heavy_check_mark:
NetworkDiscovery:heavy_check_mark::heavy_check_mark:
NetworkDictionary:heavy_check_mark:

Releases

Content for a specifc major version of Netcode for GameObjects can be found in the release branches. The following release branches exist:

Release
v12
0.1.0