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Asset Auditing Tools

As a Unity project gets bigger, it can get hard to maintain the many Assets within a Project. This tool is designed to alleviate the common use of hard coding lots AssetPostprocessor classes.

Important note

In order for Pre and Post processing tasks to work in this system, editing the AssetImporter.userData of assets is required. This is also tricky for possible custom tasks.

When using the cache server it stores the imported asset by information must be known before importing. Such as the GetVersion of the AssetPostprocessor classes and binary of the file + meta file. For our ImportTasks to work correctly with the cache server. The tasks write to the .userData of the meta file changing its hash for storing. Allowing it to work nicely with the cache server.

I really do not like this, as other code may overwrite the .userData destroying the usage of this tool. New features are coming to Unity in future versions to get around this.

Import Definition Profiles

Import Definition Profiles are a way of defining how Assets are imported. Using a set of filters to determine if the profile relates to those Assets. A set of Import Tasks that can be added onto profiles to define how the filtered Assets should be imported.

Some basic Import Tasks will be included. Design is intended for custom import tasks to be implemented for specific project needs.

Manual Page (TODO)

Auditor Window

This tool is intended as a way to search through your project for Assets. Comparing them against Import Definition Profiles within your project. Through this window you can easily see an Asset that has not been imported in a way you expect and correct.

ImportDefinitionProfiles are used to determine which profiles are displayed in the view. If run on import is enabled, then it is expected that all the Asset will automatically be in the correct state.

The Auditor Window can be used for finer control and to observe where changes are occuring.

Manual Page (Out of date)

Disclaimer

This is a project developed by a member of the Enterprise Support team and not maintained by Unity's roadmap. (I update and maintain when I can) Feedback and requests are more than welcome, email: andrewmi@unity3d.com

Road Map

General

Import Definition Profiles

Auditor Window