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AutoLOD

Automatic LOD generation + scene optimization - Initial release was on January 12, 2018 via blogpost

AutoLOD is primarily a framework for enabling automatic post-processing of geometrical model assets on import to create simplified levels-of-detail (LOD). A default mesh simplifier is included, but can be swapped out with other simplifiers and on a per-model basis if needed. Additionally, a whole scene can be hierarchically chunked into LODs with SceneLOD.

Experimental Status

It’s important to note that AutoLOD is an experimental feature. As such, there is no formal support (e.g. FogBugz, support@unity3d.com, Premium Support, etc.) offered, so please do not use these channels. Instead, post your questions, comments, suggestions, and issues here on GitHub.

As with anything experimental/preview/alpha/beta, it is always a good idea to make a backup of your project before using.

Experimental means this:

Features

Useful classes (for your own projects, too!)

Evaluating

Unity 2018.4 (LTS) or a later version is required

Install via package manager

Cloning locally to your project (requires git-lfs)

  1. Create a new Unity project or use an existing one
  2. From the command line change directory to your project's Packages directory.
  3. Run git lfs clone https://github.com/Unity-Technologies/AutoLOD

Project Settings

If you plan on making changes to AutoLOD and/or contributing back, then you'll need to set the Asset Serialization property under Edit->Project Settings->Editor to Force Text.

License

Unity Companion License (see LICENSE)

All contributions are subject to the Unity Contribution Agreement (UCA)

By making a pull request, you are confirming agreement to the terms and conditions of the UCA, including that your Contributions are your original creation and that you have complete right and authority to make your Contributions.

Initial Contributors

Amir Ebrahimi <br>Elliot Cuzzillo <br>Yuangguang Liao

Community Contributors

@Camarent, @LoneDev6, @marwie, @msellens, @redwyre