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Deferred Engine For Monogame

by https://twitter.com/kosmonautgames

Feedback -> http://community.monogame.net/t/deferred-engine-playground-download/8180
        -> https://kosmonautblog.wordpress.com/

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Features:

Controls:

How to manipulate the scene

Notes:

This solution provides a basic 3d deferred rendering engine implemented in Monogame. You will need to have Monogame (3.6.0187 or newer) installed and Visual Studio 2013+ to compile.

This is not intended to be an engine used for custom programs / games, but rather a playground which makes it easy to understand and implement custom shaders.

The sample scene contains the Sponza Atrium (from Crytek), the Stanford Dragon (http://www.cc.gatech.edu/projects/large_models/) and Daft Punk Helmets (by Anders Lejczak - http://www.colacola.se/expo_daft.htm)