Awesome
uACPI
A portable and easy-to-integrate implementation of the Advanced Configuration and Power Interface (ACPI).
[!WARNING] Not yet ready for production use! While the project is mostly feature-complete, it is still under active development. Public API may change, get added or removed without notice.
Features
- A fast and well-tested AML interpreter optimized to use very little stack space
- NT-compatible on a fundamental level (see examples)
- Very easy to integrate (ships with own overridable standard library implementation)
- Highly flexible and configurable (optional sized frees, reduced-hw-only mode, etc.)
- A fairly advanced event subsystem (GPE/fixed, wake, implicit notify, AML handlers)
- Table management API (search, dynamic installation/loading, overrides, etc.)
- Operation region subsystem (user handlers, builtins for common types)
- Sleep state management (transition to any S state, wake vector programming)
- PCI routing table retrieval & interrupt model API
- Device search API
- Resource subsystem supporting every resource defined by ACPI 6.5
- Interface & feature management exposed via _OSI
- Client-defined Notify() handlers
- Firmware global lock management (_GL, locked fields, public API)
- GAS read/write API
- Fully thread safe
Why would I use this over ACPICA?
1. NT-compatible from the ground up
Over the decades of development, ACPICA has accumulated a lot of workarounds for AML expecting NT-specific behaviors, and is still missing compatibility in a lot of critical aspects.
uACPI, on the other hand, is built to be natively NT-compatible without extra workarounds.
Some specific highlights include:
- Reference objects, especially multi-level reference chains
- Implicit cast semantics
- Object mutability
- Named object resolution, especially for named objects inside packages
2. Fundamental safety
uACPI is built to always assume the worst about the AML byte code it's executing, and as such, has a more sophisticated object lifetime tracking system, as well as carefully designed handling for various edge-cases, including race conditions.
Some of the standard uACPI test cases crash both ACPICA, and the NT AML interpreters.
While a permanent fuzzing solution for uACPI is currently WIP, it has already been fuzzed quite extensively and all known issues have been fixed.
3. No recursion
Running at kernel level has a lot of very strict limitations, one of which is a tiny stack size, which can sometimes be only a few pages in length.
Of course, both ACPICA and uACPI have non-recursive AML interpreters, but there are still edge cases that cause potentially unbounded recursion.
One such example are the dynamic table load operators from AML
(Load
/LoadTable
): these cause a linear growth in stack usage per call in
ACPICA, whereas in uACPI these are treated as special method calls,
and as such, don't increase stack usage whatsoever.
More detailed overview
Expressions within package:
Method (TEST) {
Local0 = 10
Local1 = Package { Local0 * 5 }
Return (DerefOf(Local1[0]))
}
// ACPICA: AE_SUPPORT, Expressions within package elements are not supported
// Windows, uACPI: Local0 = 50
Local0 = TEST()
Packages outside of a control method:
// ACPICA: internal error
// Windows, uACPI: ok
Local0 = Package { 1 }
Reference rebind semantics:
Local0 = 123
Local1 = RefOf(Local0)
// ACPICA: Local1 = 321, Local0 = 123
// Windows, uACPI: Local1 = reference->Local0, Local0 = 321
Local1 = 321
Increment/Decrement:
Local0 = 123
Local1 = RefOf(Local0)
// ACPICA: error
// Windows, uACPI: Local0 = 124
Local1++
Multilevel references:
Local0 = 123
Local1 = RefOf(Local0)
Local2 = RefOf(Local1)
// ACPICA: Local3 = reference->Local0
// Windows, uACPI: Local3 = 123
Local3 = DerefOf(Local2)
Implict-cast semantics:
Name (TEST, "BAR")
// ACPICA: TEST = "00000000004F4F46"
// Windows, uACPI: TEST = "FOO"
TEST = 0x4F4F46
Buffer size mutability:
Name (TEST, "XXXX")
Name (VAL, "")
// ACPICA: TEST = "LONGSTRING"
// Windows, UACPI: TEST = "LONG"
TEST = "LONGSTRING"
// ACPICA: VAL = "FOO"
// Windows, UACPI: VAL = ""
VAL = "FOO"
Returning a reference to a local object:
Method (TEST) {
Local0 = 123
// Use-after-free in ACPICA, perfectly fine in uACPI
Return (RefOf(Local0))
}
Method (FOO) {
Name (TEST, 123)
// Use-after-free in ACPICA, object lifetime prolonged in uACPI (node is still removed from the namespace)
Return (RefOf(TEST))
}
CopyObject into self:
Method (TEST) {
CopyObject(123, TEST)
Return (1)
}
// Segfault in ACPICA, prints 1 in uACPI
Debug = TEST()
// Unreachable in ACPICA, prints 123 in uACPI
Debug = TEST
There's even more examples, but this should be enough to demonstrate the fundamental differences in designs.
Integrating into a kernel
1. Add uACPI sources & include directories into your project
If you're using CMake
Simply add the following lines to your cmake:
include(uacpi/uacpi.cmake)
target_sources(
my-kernel
PRIVATE
${UACPI_SOURCES}
)
target_include_directories(
my-kernel
PRIVATE
${UACPI_INCLUDES}
)
If you're using Meson
Add the following lines to your meson.build:
uacpi = subproject('uacpi')
uacpi_sources = uacpi.get_variable('sources')
my_kernel_sources += uacpi_sources
uacpi_includes = uacpi.get_variable('includes')
my_kernel_includes += uacpi_includes
Any other build system
- Add all .c files from source into your target sources
- Add include into your target include directories
2. Implement/override platform-specific headers
uACPI defines all platform/architecture-specific functionality in a few headers inside include/uacpi/platform
All of the headers can be "implemented" by your project in a few ways:
- Implement the expected helpers exposed by the headers
- Replace the expected helpers by your own and override uACPI to use them by defining the respective
UACPI_OVERRIDE_X
variable. In this case, the header becomes a proxy that includes a correspondinguacpi_x.h
header exported by your project.
Currently used platform-specific headers are:
- arch_helpers.h - defines architecture/cpu-specific helpers & thread-id-related interfaces
- compiler.h - defines compiler-specific helpers like attributes and intrinsics. This already works for MSVC, clang & GCC so you most likely won't have to override it.
- atomic.h - defines compiler-specific helpers for dealing with atomic operations. Same as the header above, this should work out of the box for MSVC, clang & GCC.
- libc.h - an empty header by default, but may be overriden by your project if it implements any of the libc functions used by uACPI (by default uACPI uses its own implementations to be platform-independent and to make porting easier). The internal implementation is just the bare minimum and not optimized in any way.
- types.h - typedefs a bunch of uacpi-specific types using the
stdint.h
header. You don't have to override this unless you don't providestdint.h
. - config.h - various compile-time options and settings, preconfigured to reasonable defaults.
3. Implement kernel API
uACPI relies on kernel-specific API to do things like mapping/unmapping memory, writing/reading to/from IO, PCI config space, and many more things.
This API is declared in kernel_api.h and is implemented by your kernel.
4. Initialize uACPI
That's it, uACPI is now integrated into your project.
You should proceed to initialization.
Refer to the uACPI page on osdev wiki to see a
snippet for basic initialization, as well as some code examples of how you may
want to use certain APIs.
All of the headers and APIs defined in uacpi are public and may be utilized by your project.
Anything inside uacpi/internal is considered private/undocumented and unstable API.
Developing and contributing
Most development work is fully doable in userland using the test runner.
Setting up an IDE:
Simply open tests/runner/CMakeLists.txt in your favorite IDE.
For Visual Studio:
cd tests\runner && mkdir build && cd build && cmake ..
Then just simply open the .sln file generated by cmake.
Running the test suite:
./tests/run_tests.py
If you want to contribute:
- Commits are expected to be atomic (changing one specific thing, or introducing one feature) with detailed description (if one is warranted for), an S-o-b line is welcome
- Code style is 4-space tabs, 80 cols, the rest can be seen by just looking at the current code
All contributions are very welcome!
Notable projects using uACPI & performance leaderboards
Project | Description | (qemu w/ Q35 + KVM) ops/s | CPU |
---|---|---|---|
proxima | A monolithic Unix-like operating system | 4.635.028 | AMD Ryzen 7 5800X |
Managarm | Pragmatic microkernel-based OS with fully asynchronous I/O | 3.200.618 | Intel Core i7-14700K |
ilobilix | Yet another monolithic Linux clone wannabe. Currently under a rewrite | 2.605.515 | Intel Core i5-13600K |
Astral | Operating system written in C which aims be POSIX-compliant | 2.411.598 | Intel Core i5-13600K |
menix | A minimal and expandable Unix-like operating system | 1.359.883 | AMD Ryzen 7 7700X |
pmOS | Microkernel-based operating system written from scratch with uACPI running in userspace | 703.007 | AMD Ryzen 7 7840S |
OBOS | Hybrid Kernel with advanced driver loading | 35.526 | Intel i5-4570 |
NyauxKC | Monolithic UNIX-like multi-architecture kernel | 18.009 | Intel Core Ultra 7 265K |
License
<a href="https://opensource.org/licenses/MIT"> <img align="right" height="96" alt="MIT License" src="https://branding.cute.engineering/licenses/mit.svg" /> </a>uACPI is licensed under the MIT License.
The full license text is provided in the LICENSE file inside the root directory.