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Scape

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Scape is a (currently early prototype) landscape rendering engine that is designed to render very realistic landscape-y environments in real-time. Think of it kind of like proland, except its more focused on the rendering from the ground and up (rather than the other way around)

What is implemented right now?

Because of the incredibly early stage of the engine, there isn't that much that is implemented. But still, there are a few things

What are the future plans? (in no real particular order)

More media:

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No lighting vs baked lighting

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Showcasing the effects of indirect lighting