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Rak is a real-time hybrid path tracing engine written in C++. It currently uses OpenGL for rendering. Currently uses a SAH BVH as the acceleration structure.

Rak uses SFML for window setup and texture loading, assimp for model loading, glm for general maths and a modified version of sfml imgui.

The repo for sfml imgui can be found here

Rak current version - 0.11a

Rak is currently not ready for any production (or even hobby) use. Rak is seriously lacking features and is in a very early stage of development. Thus, there will be no releases for this and many upcomming versions. There is no date for the first Rak release promised, as it is hard to estimate how long some of these features will take to implement.

New with Rak 0.11a

New with Rak 0.1a

Planned for Rak 0.2a

Planned until Rak 1.0