Awesome
flat-projection
Fast geodesic distance approximations via flat surface projection
The FlatProjection
struct can by used to project geographical
coordinates from WGS84 into a cartesian coordinate system.
In the projected form approximated distance and bearing calculations
can be performed much faster than on a sphere. The precision of these
calculations is very precise for distances up to about 500 km.
Usage
extern crate flat_projection;
use flat_projection::FlatProjection;
fn main() {
let (lon1, lat1) = (6.186389, 50.823194);
let (lon2, lat2) = (6.953333, 51.301389);
let proj = FlatProjection::new(51.05);
let p1 = proj.project(lon1, lat1);
let p2 = proj.project(lon2, lat2);
let distance = p1.distance(&p2);
// -> 75.648 km
}
Benchmark
$ cargo bench
distance/flat time: [322.21 ps 323.82 ps 326.41 ps]
distance/haversine time: [12.604 ns 12.831 ns 13.162 ns]
distance/vincenty time: [346.79 ns 348.00 ns 349.61 ns]
According to these results the flat surface approximation is about 40x faster than the Haversine formula.
Related
- cheap-ruler – Similar calculations in JavaScripts
- cheap-ruler-cpp – C++ port of cheap-ruler
License
This project is released under the MIT license.