Awesome
Polymorphism through Typeclasses / Interface / Traits
Ideas, thoughts, and notes on an action based polymorphism pattern for good ol' C. Originally used in c-iterators, and explained in a small document.
This is meant to be an extension (alongside some fixes) to the aforementioned document. In reality, this pattern was supposed to be a major focus point of c-iterators. But I realized that I needed another repo to log my ideas and thoughts about this pattern.
You're free to use this pattern and the related ideas discussed in this repository. Although, there is a LICENSE file, I don't expect people to have to include it everywhere. Attribution is all I ask for.
A brief introduction
Before we move on to implementations, I expect you to be familar with action based polymorphism. For the OO programmer, this is an Interface. For the Functional programmer, this is a Type class. Though in reality, the implementation is more akin to Trait objects than real typeclasses.
Goals
- Type safety - try not to make "user facing" interfaces (i.e concrete implementations) use
void*
. - Full, and strict standard C<sup>[1]</sup> conformance - no hacky strict alias violating shenanigans.
- Extensible and usable in libraries (unlike
_Generic
) - possible through dynamic dispatch. - Open to being used with existing C libraries. Implementing typeclasses should not have special requirements.
- As transparent as possible, especially from a usage perspective.
- Base polymorphism around actions (abilities), not objects.
[1] Core idea supports C90; examples use compound literals (C99) for convenience (not required); further (highly optional) abstractions may require C99 or even C11
Core Idea
Reference code: barebones.c
A struct that contains 2 members-
- The concrete data, to use with the respective functions (abilities of the type) -
self
- A vtable containing function pointers to the exact implementations of respective abilities for the specific type -
tc
Feel free to name these members whatever you'd like. I used self
, since it's widely used in this context, and tc
, for "type class".
This struct has to be polymorphic. As in, the self
member should be of type void*
. The bonafide polymorphic type in C. This way, functions can simply ask for this struct to constrain types to ones that can do certain actions. The function can then call whatever function they need to call through the tc
member, and pass in the self
member.
This is what that'd look like in psuedocode-
typedef struct typeclass_name_vtable
{
ReturnType (*const func_name)(void* self, ...);
... /* More "abilities" */
} TypeclassName_vtable;
typedef struct typeclass_name
{
void* self;
TypeclassName_vtable const* tc;
} TypeclassName;
The latter struct is called a Typeclass Instance.
A polymorphic function could then look like-
void poly_foo(TypeclassName x)
{
/* Use x's abilities here */
x.tc->func_name(x.self, ...);
/* ... */
}
Coming back to the real world, you need to actually be able to turn concrete types into a typeclass. For that, you first need the concrete implementations for the abilities required by the typeclass. Once again, this is what that'd be like in psuedocode-
/* Assume `T` is a concrete type */
typedef some_type T;
/* The `func_name` ability (shown above) impl for `T` */
ReturnType T_func_name(T* self, ...);
Assuming this is the only ability required by a certain typeclass, you can now make a function to convert T
to that typeclass-
TypeclassName T_to_TypeclassName_inst(T* x)
{
static TypeclassName_vtable const tc = { .func_name = T_func_name };
return (TypeclassName){ .tc = &tc, .self = x };
}
However, T_func_name
's type is not compatible with the func_name
member. Specifically, the typeclass member functions use void* self
, but the user facing implementations should use T* self
for the promised type-safety. The fix? A wrapper function-
static inline ReturnType T_func_name__(void* self, ...)
{
return T_func_name(self, ...);
}
NOTE: The ellipsis (...
) here does not denote variable arguments - it simply is a placeholder for more arguments. In real implementations, this should be replaced with the exact arguments of the expected functions.
Now, inside T_to_TypeclassName_inst
, you can assign T_func_name__
to func_name
. Because void pointer conversions are special cased by the standard, and are always redundant (cast to void*
, cast back to original - valid and reliable) - this wrapper function will always be compliant and present no traps as long as it calls the correct function - a predicate that can be guaranteed by further restrictions, discussed in the for-a-few-macros-more section.
One such wrapper function must be defined for every typeclass function. The sole goal of these wrapper functions is to simply allow the concrete, type-safe, user provided function to be called with a void* self
argument. All arguments except self
must be the exact same.
For typeclass functions that have a return type of void
- the wrapper function should merely call the user provided function, not return its value. As that would be semantically invalid.
T_to_TypeclassName_inst
is called the Implementation Function. As expected, it accepts a pointer to that concrete type (since it has to be assignable to void*
), wraps it around its typeclass instance, and returns it. The lifetime of the returned struct is the same as the lifetime of the data pointed to by the given pointer.
In general, neither this typeclass struct, nor the typeclass functions should take ownership of the concrete type. Though this isn't a forced requirement, just a suggested one.
That's all there is to it! This is the typeclass pattern (or interface pattern). These typeclass structs can be used in libraries to have polymorphic functions. The correct functions will be dynamically dispatched to.
The code snippets above are all psuedocode for a general idea. This core idea is used to define and implement a Show
typeclass for an enum
in barebones.c.
Combining multiple typeclasses/interfaces
Reference code: barebones-combined.c
In real world code, you'll require types that implement multiple typeclasses/interfaces. You can encode that by having a struct containing the usual self
member, and multiple vtables - each corresponding to a specific typeclass.
Consider 2 typeclasses- Show
and Enum
, their vtable structs looks like-
typedef struct
{
char* (*const show)(void* self);
} ShowTC;
typedef struct
{
int (*const from_enum)(void* self);
} EnumTC;
You can combine these with-
typedef struct
{
void* self;
ShowTC const* showtc;
EnumTC const* enumtc;
} ShowEnum;
Now, you have a typeclass instance - that requires multiple typeclass implementations. You'd wrap a type into this combined typeclass instance by obtaining the Show
and Enum
typeclass implementations for that type (by calling the implementation functions), extracting the vtables from those instances and putting them into this struct.
If you implemented Show
for int
, and named the implementation function int_to_show_inst
, implemented Enum
for int
, and named the implementation function int_to_enum_inst
, this whole process would look like-
int x = 42;
ShowEnum shen = { .self = &x, .showtc = int_to_show_inst(&x).tc, .enumtc = int_to_enum_inst(&x).tc };
Feel free to generalize this into a function. This concept is showcased in barebones-combined.c.
You now have full, type safe, and flexible polymorphism. Usable in any context where you can use regular types. Function arguments, container elements, polymorphic return values etc. Many of these polymorphic types will be the combination of many typeclasses. Which may feel somewhat dry, and repetitive. However, the core idea is intentionally barebones. You can always design macros around these to make it less dry. Or, you may choose to simply have this completely transparent, your choice.
For a few macros more
Reference code: barebones-macro.c
This pattern, as implemented with maximum transparency above, may seem rather unintuitive for the implementor. It's very easy for the implementor of a typeclass to make mistakes in the way showcased above. You can, instead, make a macro to generalize the implementation-
#define CONCAT_(a, b) a##b
#define CONCAT(a, b) CONCAT_(a, b)
#define impl_TypeclassName(T, Name, func_name_f) \
ReturnType CONCAT(func_name_f, __)(void* self, ...) \
{ \
ReturnType (*const func_name_)(T* self, ...) = (func_name_f); \
(void)func_name_; \
return func_name_f(self, ...); \
} \
TypeclassName Name(T* x) \
{ \
static TypeclassName_vtable const tc = { .func_name = (CONCAT(func_name_f, __)) }; \
return (TypeclassName){ .tc = &tc, .self = x }; \
}
NOTE: The ellipsis (...
) here does not denote variable arguments - it simply is a placeholder for more arguments. In real implementations, this should be replaced with the exact arguments of the expected functions. One wrapper function must be defined for every typeclass function, as dicussed in the core-idea section.
This is very similar to the T_to_TypeclassName_inst
above. But with a touch more "features".
ReturnType (*const func_name_)(T* self, ...) = (func_name_f);
(void)func_name_;
These 2 lines are a no-op, but they are very important to the goal of this pattern- Type safety. The implementation functions should take in the exact concrete type. Implementations are inherently "user targeted" - the user should not be using errant void pointers.
The first line ensures the function implementation is the exact type it needs to be, with void* self
substituted for T* self
. If you accidentally provided a function implementation with incorrect type, you'll know it.
The second line silences the "unused variable" warning and allows the 2 lines to be a no-op.
Otherwise, the macro is an exact analog of T_to_TypeclassName_inst
, it takes the concrete type the implementation is for, the name to define this wrapper function as, and all the required function implementations.
You can now simplify the implementation for T
above-
impl_TypeclassName(T, T_to_TypeclassName_inst, T_func_name)
The code snippets above are all psuedocode for a general idea. This concept is used to define a Show
typeclass for an enum
in barebones-macro.c.
With more constraints
NOTE: The ideas and abstractions described in this section are not integral enough to the actual pattern. If you want maximum transparency, you may safely ignore this.
Reference code: name-constrained.c
Constraints are a core part of abstractions. With more constraints, you can have more predictability - allowing for more "syntax sugar" macros.
If the user is disallowed from choosing their own names for the implementation functions - you get predictability. Which allows you to make a macro to wrap a user given type into the necessary typeclass. You'll need to abstract out the impl function naming in the impl_
macro to have consistent naming-
#define CONCAT_(x, y) x ## y
#define CONCAT(x, y) CONCAT_(x, y)
/* Consistently name the impl functions */
#define ImplName(T, TypeclassName) CONCAT(CONCAT(T, _to_), CONCAT(TypeclassName, _inst))
#define impl_TypeclassName(T, func_name_f) \
ReturnType CONCAT(func_name_f, __)(void* self, ...) \
{ \
ReturnType (*const func_name_)(T* self) = (func_name_f); \
(void)func_name_; \
return func_name_f(self, ...); \
} \
TypeclassName ImplName(T, TypeclassName)(T* x) \
{ \
static TypeclassName_vtable const tc = { .func_name = (CONCAT(func_name_f, __)) }; \
return (TypeclassName){ .tc = &tc, .self = x }; \
}
Now, if you implemented TypeclassName
for your type T
, the function used to turn T*
into TypeclassName
would just be ImplName(T, TypeclassName)
. With this knowledge, you can abstract out the "wrapping T
into TypeclassName
" part-
/* "Apply" a typeclass over a concrete type */
#define ap(x, T, TypeclassName) ImplName(T, TypeclassName)(x)
You can now simplify the implementation for T
as well as the wrapping-
impl_TypeclassName(T, T_func_name)
int main(void)
{
/* Initiate the concrete value */
T val = ...;
TypeclassName x = ap(&val, T, TypeclassName);
}
The code snippets above are all psuedocode for a general idea. This concept is used to define a Show
typeclass for an enum
in name-constrained.c.
Here be meta-macros
NOTE: The ideas and abstractions described in this section are not integral enough to the actual pattern. If you want maximum transparency, you may safely stop ignore this.
NOTE: If you're interested in meta macros fully implemented alongside a very similar pattern - you should check out interface99. Hirrolot does metaprogramming better than I can even imagine!
Ah, meta programming with macros. Remarkable projects like metalang99, C99-Lambda, obj.h, clofn.h and many more, really showcase how ridiculously strong (and evil) the C preprocessor can be in the right hands. Surely, meta macros can be used here too? To make some magical abstractions?
Well yes, not entirely sure how magical they would be though. I'm not going to go through the implementations of these - I'd rather just discuss the concepts. Following is a list of "abstractions", wrapping around the typeclass pattern, that you can implement with macros.
Default implementations
In many cases, typeclasses or interfaces have certain functions that aren't required to be implemented - and instead some default implementation is used. You can do this by having a variadic argument (...
)<sup>[1]</sup> on the impl_
macro, representing the optional function implementations. You'll then need macros to work with these variadic macros, and figure out which optional functions were provided - and which weren't. This isn't a new concept and is already used in many of the meta macro projects mentioned above. You can also find an implementation of this on Stack Overflow.
For implementations that were provided, you simply use them - as long as they pass typecheck. For ones that weren't provided, you use some default implementation you have defined already.
[1] In standard C, A variadic argument represents 1 or more arguments. Not 0 or more. This means that you may have to have a dummy argument to really achieve the "0 or more" arguments concept that you'll need for truly optional arguments.
Less redundancy for the definer
In general, defining all the typeclasses and its respective impl_
macro is very similar. By spamming enough meta macros, you should be able to abstract out the defining part completely.
In general, you could have a singular macro to define the vtable and the typeclass instance together - it just needs to know some information about the functions. Next, you need a general impl
macro. It should be able to deduce information about the functions of a typeclass (possibly through an object like macro), and define a function similar to how the current impl_
macro does. You'll definitely need mapping
for this.
Limitations
-
Polymorphic return types, i.e when the return type is a typeclass instance, generally involve heap allocation. This is because the
self
member is of type-void*
. You can only assign pointers to it. But you can't assign the address of a local variable since its lifetime ends after the function returns. -
There's no way to have a function's return type, be the exact same as a polymorphic input (argument) type. This is because there's no way to know the exact type wrapped inside a typeclass. You can return the same polymorphic type. But in many cases, this isn't what you'd want.
Consider addition-
(+) :: Num a => a -> a -> a
- 2 arguments and a return value, all of the same type. As long as the type implementsNum
. If you use(+)
withint
s, the return value is anint
, withfloat
s, the return value is afloat
.You simply can't do this in C, since there's no way to capture those types. You could return the
Num
typeclass instance itself. But the only thing you can (safely) do with that return value, is moreNum
operations. -
As an extension to the point 2, Return type polymorphism (not to be confused with polymorphic return types) is simply not possible (safely). Which means functions like
Enum a => toEnum :: Int -> a
cannot be implemented. -
It requires extra effort to pass combined typeclass instances to functions expecting less typeclass implementations.
Suppose you have the combined typeclass instance
Foo
. It contains the usualself
member, and vtables for 3 other typeclassesAtc
,Btc
,Ctc
. You want to use this with a function that just wants a type implementingAtc
. You need to manually extract theAtc
vtable fromFoo
, theself
member, and then create soley theAtc
typeclass instance to be able to use it with the aforementioned function. -
Type safety, on functions taking multiple typeclass instance arguments, but requiring those arguments to be backed up by the same concrete type, cannot be guaranteed.
Consider the compare function-
Ord a => compare :: a -> a -> Ordering
(assumeOrdering
istypedef enum { LT = -1, EQ = 0, GT = 1 } Ordering;
) - 2 polymorphic arguments, bounded by theOrd
typeclass, but required to be the same concrete type. It wouldn't make sense to compare anint
with achar*
- and yet both can be wrapped inside aOrd
typeclass instance, as long as they implement it. So if you have 2Ord
typeclass instances, and you want to callcompare
from one of them, pass inself
from bothOrd
instances - there's no guarantee that both instances are actually wrapping the same type.There's a solution to this though, but you must do it manually. Before calling
compare
, verify equality of thetc
members of bothOrd
instances. If they're wrapping the same type - obtained from their respective implementation function - the typeclass address is the exact same.
Motivation
It's pretty common for people to ask for polymorphism after they've written enough C. Thankfully, there's no shortage of demonstrations, helper headers, and crazy cool meta macros for implementing OOP polymorphism in C. But I was looking for an action oriented pattern with as much type safety as possible.
Specifically, I wanted something like Haskell typeclasses, or Java/C# interfaces, or Rust/Scala traits. A sort of "interface" that declares a bunch of functions with specific types, leaving in a polymorphic self
or the like. The exact implementations, for which, a concrete type must fill. This allows you to make polymorphic actions that ask for a type implementing a certain "interface".
The end result, after about a week of experimenting and refining, is this pattern. Over many refinements and re-evaluations, I think the final result is an actually extensible and practical polymorphism pattern based around actions. It's not a perfect encoding of actual typeclasses (especially not the haskell ones - those are extremely high level). But it's probably as good as it gets.