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Maya Soft IK Solver

Our maya IK solver is an advanced solution for 2 bones setup. It fixes the annoying “pop” problem at full extension in the normal IK system. Moreover it implements a full controllable stretch algorithm and a “elbow slide” and “elbow lock” system needed by modern rigs. The advantage of our solver is that no extra nodes are needed and for this reason is faster than current solutions. It’s possible to update old rigs without creating new nodes or modifying the setup, just load our plugin and choose the tcSoftIKSolver from the ikHandle.

Features:

If you are planning to use one of our tools in a studio, we would be grateful if you could let us know.

How to use:

Load the tcSoftIkSolver plug-in from the Maya plug-ins window. The plug-in will automatically add a tcSoftIkSolver node in the following cases: when a scene is opened, when a scene is created, when the plugin is loaded.

Once the tcSoftIkSolver will be selected as “IK Solver” for an ikHandle, some attributes will be added to the same ikHandle:

Known limitations:

License

This project is licensed under the LGPL license.

Contact us

Please feel free to contact us at support@toolchefs.com in case you would like contribute or simply have questions.

ENJOY!