Awesome
Unity3D-ExecutionOrderAttribute
An attribute that sets a script's execution order
- Works on MonoBehaviours and ScriptableObjects
- No need to open the Script Execution Order settings menu
Code
All you need to do is add the [ExecutionOrder(...)] line on top of your class and you are good to go.
Result
Every time your code gets recompiled the attributes get checked and updated in the Script Execution Order list.