Awesome
Unity3D-ComponentAttribute
An attribute that let's you auto-load components
- Works on fields and properties
- Load components on awake, start, or enable, or whenever else you feel like it
- Get component from other GameObjects (optional)
- Add component if missing (optional)
- Disable component on error (optional)
Credits go to @ChevyRay for inspiring me to make this by this tweet
The way of this.LoadComponents()
The only thing you have to do is add the component attribute to fields and/or properties that you want and call this.LoadComponents(); in the awake, start, on enable, or any other place for that matter and you are good to go.
Pros:
- You don't have to do all those GetComponent calls to get the components you need
- The more components you want, the less you have to do
Cons:
- You have to write [Component] on top the of the Components you want this to work on
- You also have to call this.LoadComponents();